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Announcements from pack developers! Mostly new releases and updates.
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deserteagle417 2018-08-09 11:01
I just posted a map tracker for the Jill scenario of Resident Evil Remaster randomizer. Only set up for normal mode now, but hard mode will be added soon. Chris scenario will be worked on soon (tm). There is also an items only tracker that works for both characters.
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jaysee 2018-08-12 12:47
Hollow Knight Full Map Tracker by Clifford now live. Also, graphical fix for Oracle of Seasons Item Only Tracker by Herreteman pushed live
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Clifford 2018-08-12 12:51
The Hollow Knight Map Tracker puts some static items into the tracker, as they unlock locations with randomized placements. Notably the important things you can buy in town have their own items separate from the normal shop random location.
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Gilgatex 2018-08-12 17:46
The ALTTP+SM pack has been updated with a minor logic fix. DM portal + ice beam and supers should get you to the alpha power bombs now in normal mode.
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Gilgatex 2018-08-19 07:30
The ALTTP+SM pack has been updated with a bugfix. Access to dark world portal in hard mode should now be possible
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Dudude Dude 2018-08-25 08:49
My Zelda 2 Randomizer Pack has been updated to take advantage of some of the new 2.0 features: - The pack name in the download list has been updated, since it no longer needs to be the name of the game it now instead is named after its supported features. - A lot of items in the pack are now making use of the new overlay img_mod, the only change you'll notice is that when you right-click items to mark a hint of where they are, the hint display is now in the middle of the item instead of on a corner. - As part of the above change, a lot of images that were included in the package no longer are, which will hopefully make customizing things easier. (edited)
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JRJathome 2018-08-26 01:41
I've updated my OoT Items Only pack. Several items now use the new image overlay that was added in version 2.0. The items themselves shouldn't look any different, but there's now fewer total images in the pack. I also messed with the margins a tiny bit, so that should be the only noticeable change.
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deserteagle417 2018-08-26 13:26
REmaster Map Tracker for Jill has been updated to use in-game items instead of LttP chests. Also some location name typos have been fixed.
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Dudude Dude 2018-08-26 13:41
Two more updates to my Zelda 2 Randomizer pack: - Mapping for the east now has a forest tile instead of a death mountain entrance, to help mark where New Kasuto is if it's hidden. - The default broadcast layout has been changed to include the trophy, medicine and child, the items required to get spells from three of the towns.
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Fouton (PugHUD) 2018-08-27 14:08
All my packages (PugHUD packages, or ALttSM regular & keysanity) just got a big overhaul to their chathud capabilities, and should now be extremely intuitive and functional. In addition to this, Ive added a red coloring to the 5&6 crystals (while keeping the plus for colorblind users in non keysanity layouts), consolidated the formatting of any items that had checkmarks (shovel, bottle, powder, mushroom) to all function the same way (left toggles/progresses item, right toggles checkmark). (edited)
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Gilgatex 2018-08-29 05:59
For my ALTTP+SM tracker:
1.1.6 ----- Fixed not needing moon pearl to show palace of darkness Added a peek to the after-gauntlet spots Fixed not being able to add a ether check Removed ability to add bombos check if you don't have south death world access Added cane/mushroom sequence break to magic bat
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deserteagle417 2018-08-31 20:56
REmaster Map Tracker for Jill now supports hard mode! There is a difficulty toggle in the items menu.
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EmoSaru 2018-09-13 15:03
@everyone Sorry for the widescale pings, but... The new version of my LTTP pack is now available in the package manager. DO NOT INSTALL IT if you have not updated to EmoTracker 2.1. If you do, the next time you start the app or try to load it, you will likely crash, and your app may crash on startup. If this happens to you, you can fix it by manually installing the latest tracker at https://emotracker.net
👏 11
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JRJathome 2018-09-13 23:19
The new version of my OoT pack is available from the package manager. This pack combines 2 of my previous layouts using the new pack variants feature introduced in EmoTracker 2.1. There's also 3 versions of each layout: One for normal seeds, one for keysanity and one for the new keyless mode that was recently added to Testrunner's build, meaning there's 6 variants total in the pack. As always, please let me know if you encounter any bugs. With this release, I'm also dropping support of my previous OoT packs, and have removed them from the package manager. If you already have them, you're welcome to continue using them, but know that I don't plan on adding or changing anything.
👌 3
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jaysee 2018-09-15 19:40
V1.0.0.0 of Oracle of Seasons Item and Map Tracker by Herreteman is live! (edited)
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Gilgatex 2018-09-16 14:37
For my ALTTP+SM tracker:
1.1.7 ----- Wrecked Ship and Crateria both had "peek" locations that were incorrectly marked as sequence breaks without speed booster Super missile/power bomb in Pink Brinstar were mismarked
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Hamsda 2018-09-17 08:54
Just made an update to my OoTR Map Tracker pack to include item only variants. The first one is basically the same as my regular map tracker without the map, the second one is a minimalist version and looks like this:
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Herreteman 2018-09-17 15:21
The Oracle of Seasons map and item tracker has been updated to 1.1.0.0! Changes:
+ Changed some long location names (mainly dungeons) to 2-line names to make them take less space in pinned locations. + Changed all bomb-required locations so that they always show up even if the normal logic to get bombs is not available. This should make it so finding bombs in a chest or rupees to buy them before having any way in logic of farming rupees is still accounted for. + Made the rod icon in the tracker static, and changed the rod requirement to having any season in it. This saves the hassle of having to individually mark the rod as obtained, since you get it by default when getting a season. * Fixed a typo that made the chest behind a bombable wall in North Horon not appear if accessed by jumping. Thanks Espeon for reporting it!
(edited)
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Herreteman 2018-09-18 13:35
The Oracle of Seasons map and item tracker has been updated to 1.2.0.0! Changes:
+ Notable performance improvements by revisiting how some Lua checks work and removing a double dropshadow that was apparently there. * Fixed the tracker not correctly checking if D2 could be completed. * Fixed a case in which the bracelet made some locations in Cucco Mountain appear as inaccessible even if they were accessible before marking the bracelet in the tracker. * Fixed Spring Banana and Dragon Key locations not correctly showing as possible to see before getting them.
(edited)
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Fouton (PugHUD) 2018-09-18 19:05
All PugHUD Packages were updated to combine variants together, in addition to the broadcast layout's background color being changed to pure black. If you want that changed back to how it was, its a simple override (or file) edit to delete the background line in each broadcast.json.
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Herreteman 2018-09-20 19:50
The Oracle of Seasons map and item tracker has been updated to 1.2.1.0! Changes:
* Fixed Fool's Ore not being counted as a valid weapon to kill moldorms. This was also the case for the randomizer logic, and it should be included in version 2.0.4. * Fixed a case in which the tracker wouldn't account for getting Dimitri in Sunken City as normal to access a chest.
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Herreteman 2018-09-23 07:16
The Oracle of Seasons map and item tracker has been updated to 1.2.2.0! Changes:
+ Updated a few logic requirements that changed in version 2.0.4 of the randomizer. + Updated the logic for Subrosian Market following that logic update. The game now doesn't expect you to do Subrosian Dancing for ore chunks to use in the market, so the full requirement is now having the shovel to farm them. Dancing can still be done, but it will be marked as a sequence break in the tracker. * Fixed summer tower not having bracelet as a requirement to reach its item. * Fixed a typo that prevented the logic from considering magnet gloves to enter the furnace area of Subrosia.
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Gilgatex 2018-09-23 22:51
The ALTTP+SM Map tracker has been updated:
Can now peek at missile above Gold Torizo coming from Lower Norfair Portal Need to be able to open the door to peek at first green brinstar missile now Chest game now correctly shows one item
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Herreteman 2018-09-24 16:51
The Oracle of Seasons map and item tracker has been updated to 1.3.0.0! Changes:
+ Added capture_item support to allow marking what item was in a specific location. + Added 2 new randomized locations in 2.1.0: the boss key spots in dungeon 4 and dungeon 5. Adjusted a few things in the logic to account for finishing those dungeons without going to those locations, as it was mandatory until now. * Fixed a case in which Moosh's Flute was marking every location in the Natzu and Sunken City regions as unreachable even if other paths were possible. * Fixed an error in a chest name in dungeon 4, changing "east" to "west" to better indicate where the chest is.
(edited)
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SauceRelic 2018-09-27 13:42
I've just released a tracker for the Metroid Prime randomizer. I consider this a pre-release as there are quite a few changes and additions that need to be made, but it is fully functional. Changes coming soon in the future include:
-Custom broadcast layout -Custom chest icons -Upgrade from legacy -Add variants
The randomizer itself can be found here: https://randomizer.metroidprime.run/
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Herreteman 2018-09-27 15:56
The Oracle of Seasons map and item tracker has been updated to 1.3.1.0! Changes:
+ Added bombs as a possible item to get the Maku Tree item, which was already on the randomizer logic but completely went over my head. * Fixed a typo making dungeon 8 never show up unless the player had the Satchel and pegasus seeds. * Fixed the magnet glove and map chest in dungeon 5 not checking for the ability to jump, making them incorrectly appear as accessible if the player was able to access the dungeon without jumping by having the correct season combination, Ricky/Moosh flute, and Flippers. * Fixed Eastern Suburbs cliff chest not being shown as accessible with feather and pegasus seeds.
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EmoSaru 2018-09-28 23:08
@here I've just released an update for the EmoTracker Official LTTPR pack which adds map tracker support for the new Inverted mode. This variant is in beta status, as the mode is so new and things may still be settling over a version or two, but if you have V30 access, please enjoy. :) An Inverted Keysanity variant will come once I feel the standard variant has been fully vetted. Please report any logic errors you find in #pack-support
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😍 1
kappylSuperguard 9
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Hamsda 2018-09-29 22:13
I just updated my OoTR map tracker to v2.1.3.0 (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.0)
- added MQ dungeons! - added new variant `Items Only (Keysanity)` - added scarecrow toggle to ocarina and checks for it - added relevant bean locations to child patches and checks to adult for those - changed graveyard box hp to be a sequence break with boomerang - changed DMC volcano hp to be a sequence break with hovers - fixed deku scrubs near LW forest stage are child only - fixed GC BK chest doesn't require BK, derp - added GS3 twins house sequence break with hoverboots - added DMT bomb wall sequence break with bomb flower and lift1 - added Deku Tree GS9 sequence break with sword1/sticks - changed Fire Temple SoT room as sequence break without SoT
The biggest new feature is probably the option to toggle your dungeons into MQ mode (just click the dungeons label). There are bound to be a few bugs (either in the logic itself or my projection of it for the tracker), so please let me know about those in #pack-support 😃
(edited)
kappylYo 1
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SauceRelic 2018-10-01 16:47
I've updated my Metroid Prime tracker with a few bugfixes.
+ fixed Crossway logic + added sequence break for glitchless Lava Lake
You can see more detailed explanations of these and previous changes in the changelog included in the pack's .zip.
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SauceRelic 2018-10-03 17:04
Just a small location logic update to my MP1 tracker:
+ Gravity Suit location now requires ice beam globally
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Hamsda 2018-10-05 04:21
Just pushed a small update to my OoTR pack (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.1)
- changed scarecrow checks to be sequence breakable - added scarecrow locations for child and adult as reminders - moved Goron City spinning pot to not overlap with shop - changed small key cap to be the maximum of vanilla and MQ dungeons - changed small key requirements for MQ dungeons to be minimum instead of logically required amount
This should help with some of the problems that existed for the MQ dungeons. I also updated the README to include a paragraph about vanilla vs MQ dungeons to point people at if they have questions. 😉
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Herreteman 2018-10-05 17:29
The Oracle of Seasons map and item tracker has been updated to 1.4.0.0! Changes:
+ Most overworld sequence breaks have been implemented, excluding Subrosia as it'll need some reworks. Note that MOST SEQUENCE BREAKS ARE ONE-WAY TRIPS, the randomizer will always warn you when that's the case and without any way to warp out you will be stuck. Tree Warp (closing map while holding start, read the randomizer's README for info) allows easy escape from that, but it'll be turned off by default in future releases. + Some other softer sequence breaks inside dungeons have also been added, although most of these can't softlock in any way. This includes using mystery seeds to light any torch, but it will only account for it in dungeons that don't have guaranteed ember seed drops from respawnable bushes (which are in the logic). * Fixed Moblin Keep checking for Sunken City access instead of having its own logic, making it incorrectly appear as accessible most of the time. * Fixed a typo making the logic for Moosh's Natzu area not work correctly. * Fixed the rod of seasons not counting as a valid item to push hardhat beetles into pits, making a dungeon 2 chest be incorrectly marked as inaccessible sometimes. * Updated the old logic for entering the Rosa portal, which was meant to prevent softlocks, but has since been fixed in different ways.
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SauceRelic 2018-10-05 17:42
The Metroid Prime tracker has been updated with a significant visual upgrade to the artifact items. The new graphics use the in-game model and layout, which conveniently also matches the Artifact Temple hint statues. This should make it much easier to track which artifacts you're actually getting.
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Hamsda 2018-10-08 09:26
Just pushed a small update to my OoTR pack (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.2)
- added dungeon only to skulltula settings - added option for bean behavior: - `off` means just having beans will show the spots you can reach on the adult map (old behavior) - `plant` means you have to mark them planted on the child map before the locations will show on the adult map (new behavior) - changed beginning of MQ Water Temple: - ironboots sequence break with longshot for map and compass chests - ocarina and lullaby sequence break for longshot chest - fixed MQ Forest Temple: - BK chest and onwards should work correctly now - moved `Chest Behind Lobby` and `NE Outdoors Lower Chest` back in the list for the tracker to work - fixed lower DMC access with hammer + hoverboots
The setting to show only dungeon skulls should be useful for the dungeon tokensanity option. Also added a setting for beans to behave like they used to, requested by @Ninban .
👍 2
christosLove 1
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SauceRelic 2018-10-09 18:20
Very small update to the Metroid Prime tracker for ChatHUD users. Artifacts tracked by their name will now update the correct artifact, so the log book will match your tracker.
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SauceRelic 2018-10-10 08:44
The Metroid Prime tracker has been updated:
+ tracker has been migrated to the new format + package and .zip renamed to remove logic version info
Since the .zip has been renamed, you may want to manually delete the old version of the package, as EmoTracker will not overwrite it.
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SauceRelic 2018-10-11 21:42
I've made the same changes to the Super Metroid tracker as I did for the Metroid Prime tracker seen above. Like the last MP update, the old package will not be overwritten, and EmoTracker won't tell you there's an update, so you may want to delete the old package when you redownload.
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SauceRelic 2018-10-12 13:26
Another update for MP1:
+ added items only variant
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Hamsda 2018-10-15 10:57
I just released a small update to my OoTR pack (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.3) Mainly some fixes to Gerudo Fortress and a few cosmetic tweaks:
- changed Biggoron to be visible with just Stone of Agony (so you can mark him off without access) - added Jabu Jabu GS51 sequence break with boomerang - added MQ Forest Temple well chest sequence break with ironboots - fixed Gerudo Fortress location duplicates - fixed Gerudo Fortress GS are not in dungeons - added fewer tunic requirements option and logic - changed layouts: - added a few items to capture layout and rearranged it - changed dungeon label font - added free label back in and rearranged layouts to fit it - changed the dungeon labels to be separate from medallions for minimalist variant (so one can cycle both ways through it)
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Herreteman 2018-10-16 19:06
The Oracle of Seasons map and item tracker has been updated to 1.5.0.0! Changes:
+ Updated the entire logic for the 2.2 release of the randomizer, which changed quite a lot and made the default logic easier for casual players by removing some speedrun strats from it. You can read more about it in the link below. + Added variants for Normal and Hard logic. Hard is basically the default setting for the randomizer before the update, plus some damage boosts, bomb jumps, and specific things. Most things you are not expected to do in Normal but can be done in Hard are also added to it as sequence breaks, but I probably forgot about some of them. + **RELUCTANTLY** added a bomb icon to the items. Consider this more of a setting than an item, as the new logic requires tracking if you have bombs more closely and doing it purely from code was kind of hard. This hideous item breaks my beloved symmetry but it will soon be joined by another icon. * Changed the default background color to make the bomb icon more visible. * Having satchel and gale seeds no longer counts one-way paths as sequence breaks. * Added dungeon 8 to the Holodrum map, in the screen that contains the portal to it. A lot of people (me included) found it confusing and inconvenient to track D8 since it was the only dungeon in Subrosia, so this should make it clearer when it's possible to enter and beat the dungeon.
https://github.com/jangler/oos-randomizer/blob/master/doc/logic.md
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Herreteman 2018-10-17 16:17
The Oracle of Seasons map and item tracker has been updated to 1.5.1.0! Changes:
* Fixed D8 not showing in the Holodrum map in Normal difficulty.
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Hamsda 2018-10-28 17:13
Small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.4)
- fixed SFM Storms grotto visibility - fixed child Goron City entrance with Dins - added Goron City left boulder maze sequence break with explosives and hoverboots - added Water Temple boss key chest sequence breaks with only hoverboots or only longshot - changed the bottle for minimal layout to only have 2 stages (bottle and letter) - changed the compact items for boots and tunics when only one half is obtained - improved chathud commands for dungeon prizes with secondary codes
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SauceRelic 2018-10-29 10:48
Small update to MP1:
- Added a sequence break to Ruined Courtyard, can be accessed with spider ball instead of boost - Added sequence breaks for most visor requirements
Keep in mind that the tracker currently only supports the 0.3.0 stable version. Support for the beta versions is in the works.
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SauceRelic 2018-11-02 19:37
The MP1 tracker now has full support for the beta branch. All relevant settings are implemented in the Settings tab. As a heads up, some of the settings currently do nothing, such as the No Beams in vanilla rooms restriction. I'm planning to use these in the future once some customization options are added in the next version of EmoTracker.
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SauceRelic 2018-11-15 20:42
The MP1 tracker now has a separate menu for enabling sequence breaks for individual tricks and restrictions. This is the last big thing I wanted to add before considering this a full-featured tracker, so development will slow down for a while excepting updates to the randomizer or EmoTracker. In that vein, the new Beta 6 options and logic have been implemented as well.
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Herreteman 2018-11-17 11:40
The Oracle of Seasons map and item tracker has been updated to 1.6.0.0! Changes:
+ Reworked the items only tracker and merged it into the map tracker as a variation. There have been many changes to the randomizer since the items only tracker was last updated, so this one includes all relevant items and item counts for each dungeon, as opposed to only one chest like it was last time. + Added an extra icon to indicate if Treewarping is on or off (or on cooldown). This will make available sequence breaks that would normally be one-way paths visible on the map. + Added sequence break logic for Subrosia. It took a lot of rethinking as doing this undermines a lot of how the logic for its areas was written, so there may be issues showing everything correctly! * Removed an unintentional capture_item slot in the Red Ore chest in Subrosia * Fixed many areas not showing as accessible in some cases in Hard Logic, including dungeons 4, 6, and 7 * Fixed the east Eyeglass Lake chest being shown incorrectly as accessible if the area had default summer but not a way to cross the lake * Fixed Master's Plaque chest incorrectly showing as accessible without a way to cross the water gap in its room
This will pretty much be the last major update to this tracker unless new locations or options are added in future versions of the randomizer.
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SauceRelic 2018-11-19 16:30
The MP1 tracker has been updated to 1.0.1.0:
+ "No Boost Ball in Lower Mines" option added This targets the Ventilation Shaft area, requiring boost to return safely from lower Mines if enabled. All 9 lower Mines locations are affected.
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Gilgatex 2018-11-21 09:29
The SM+ALTTP Randomizer has been updated:
- In normal mode screw+space+morph can get you to gauntlet. - Can now mark Ridley E-Tank as an out-of-logic mark if you don't have charge beam.
(edited)
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Herreteman 2018-11-21 18:40
A tracker pack for the newly released Oracle of Ages randomizer is now live! It includes a map tracker with Normal Mode logic and an items only tracker with dungeon item counts. It is quite different to the Seasons pack, mainly because it doesn't need a separate section in the layout to indicate some overworld info, and so I've used a double map setup similar to the official ALttPR pack. The logic is way less complex compared to Seasons, but there are more location-specific necessary events that I don't expect everyone to know about (such as planting the Scent Seedling in Crescent Island or the entire quest to enter D7). For this reason those have been added to the map, keep in mind that some other locations may not appear in it until they have been cleared! You can find the pack in the "Other" section for now.
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Gilgatex 2018-11-24 02:09
MAJOR map update to the SM+ALTTP tracker
- Major map overhaul, now has nested tabs and region maps for both Zelda and Metroid. - Made the missiles above crocomire properly peek (blue), not sequence break (yellow). - Reordered the bosses on the tracker to be more "normal" order.
ALotOfLove 2
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Herreteman 2018-11-24 11:30
The Oracle of Seasons and Ages packs have been moved to a single category in the directory! You can now find them under "Oracle of Seasons/Ages Randomizer". Additionally, both packs have been updated:
===ORACLE OF AGES PACK 1.1.0=== + Added a Hard Mode version of the map tracker. Hard Mode is a lot more in this game than simply having less safeties, it may require some very specific tricks. I'll compile said tricks and include them in a document inside the pack in a future update, for now, if you plan on playing it and get stuck you can ask me directly in this server, or do the same to other devs/players in the Oracles Discord server * Fixed the Fairies' Woods chest in the present not being shown as accessible with just Tune of Ages * Fixed the Crystal Cave in Crescent Island being shown in the map one square to the left. * Fixed Dungeon 2 essence not checking for boss key * Fixed Mermaid's Cave (Present) not being marked as accessible if entering the area via the sea with only Tune of Currents * Fixed Big Bang Minigame area requiring the Goron Emblem to access in all possible routes, when one of the routes could definitely skip it ===ORACLE OF SEASONS PACK 1.6.1=== * Fixed west Eyeglass Lake chest being incorrectly marked as accessible without Flippers in some cases * Adjusted Dungeon 2 access logic to match a recent fix to a softlock * Fixed Furnace dance check (fusing red and blue ore) not checking for access to the Autumn Tower to get
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EmoSaru 2018-11-24 16:30
The EmoTracker Official LTTPR pack now has Inverted Keysanity support (beta), graciously provided to me by @deserteagle417
dab 1
desert19W 1
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Hamsda 2018-11-26 00:13
I just pushed a small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.3.5)
- added `Move King Zora` - new location on child map to indicate you showed Rutos letter - added sequence breakable checks to the Zoras Fountain locations for moving him - fixed Impas cow is always in logic - added/fixed a few MQ things: - added MQ Deku Tree Gohma sequence break for sling - added MQ Shadow Temple stalfos room sequence break with just hookshot - fixed MQ Shadow Temple Bongo requires bow (and added chu sequence break for it) - fixed MQ Water Temple wrong ironboots and lullaby sequence breaks - fixed MQ Spirit Temple sun block room - fixed MQ Ganons Castle scrubs lens logic - added MQ GTG stalfos room sequence break with just hookshot - fixed Zoras Fountain child/adult logic
mostly a few MQ related fixes
zsrHype 4
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Gilgatex 2018-11-26 08:58
My SM+ALTTP tracker had a new release to update with v10.1 of the randomizer:
- Blind no longer in logic unless you have a weapon to defeat him - Updated to base code v10.1 logic.
Most of the 10.1 logic updates were trivial and/or fixes.
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Herreteman 2018-11-28 17:32
The Oracle of Ages map and item tracker has been updated to 1.1.1.0! Changes:
* Fixed past D6 not requiring Flippers to access in Normal Mode * Fixed Vire's chest in present D6 not checking for the requirements to open up the wall blocking it in the past
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Gilgatex 2018-12-04 14:20
Whole bunch of small updates on my SM+ALTTP tracker, mostly having to do with using a softlock to check future items.
-Updated Gauntlet Etank to be blue (checkable) if you can get in but not out -Updated After Gauntlet to be blue (checkable) if you can get underneath it with power bombs, but not enough power bombs to get through gauntlet -Fixed (again) missile above crocomire to be blue instead of yellow when you can't get it -Extended out the dark-death-mountain-lampless-sequence-break further into Norfair -Updated Space Jump to no longer require marking draygon as complete (to be consistent with other bosses). -Space Jump can be checkable now if you can defeat draygon but can't get out -Updated Plasma Beam to be blue (checkable) if you can get in but not out. -Ether tablet fixed so no longer blue unless you can reach it. -Changed early brinstar supers to sequence break without any bombs because you can technically get it with a quick drop. They are still capturable/pinnable. -Fixed some weird issues with sequence breaks showing up in hard logic when they shouldn't, mostly in Maridia -Fixed energy reserve requirements for gauntlet in tournament logic
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EmoSaru 2018-12-04 15:38
Just pushed both a minor application update AND a pack update for the Official EmoTracker LTTP pack. Make sure to update your application, but the big change here is that there is now swordless support! You can downgrade your sword from "none" to "swordless", which should unlock everything correctly. Please post any issues you encounter in #pack-support (edited)
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Hamsda 2018-12-05 14:12
I just pushed a new version of my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.4.0)
- changed horizontal tracker layout to be the same as vertical - changed items only variants to be fixed size - fixed Colossus arch HP logic - added MQ GTG SoT block sequence break - fixed MQ Forest Temple logic (hopefully) - fixed end of DC with chus in logic - added wasteland sequence break for longshot/hoverboots - added checks for child being able to attack to a lot of locations - fixed upper DMC can be opened as adult with hammer for child - added Zoras River upper HP hoverboots sequence break - fixed DMC bean to access middle and upper DMC - added Gerudo Fortress option and changed logic accordingly
This includes a few cosmetic changes, small logic fixes, and a new option for Gerudo Fortress
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Herreteman 2018-12-06 15:34
The Oracle of Ages map and item tracker has been updated to 1.2! Changes:
+ Adapted some logic to recent changes in 3.0.1 and 3.1 + Added a whole bunch of sequence breaks to dungeons in normal mode, including: - Beating any logic-required enemies with hard mode only weapons - Reaching deep ends of some dungeons without being able to access all keys - Getting past the D2 pot moving room by pushing an Moblin into the door and using Switch Hook on him - Going through D3 with Bombs as your only weapon - Getting the D3 torch chest with Mystery Seeds instead of Ember Seeds - Beating Shadow Hag (D3 boss) with only Satchel and Scent Seeds as a weapon - Beating all of D4 without the Seed Shooter - Getting the D4 Floor Puzzle chest without a proper weapon to kill the Moldorms - Crossing the bridge after the D5 midboss without the Cane - Beating Vire in D6 without a sword - Obtaining a potion to cure King Zora from Maple instead of buying it in the graveyard - Getting the item from the library in the past without the Book of Seals by doing a precise bomb jump * Fixed South Shore item not showing as accessible with Mermaid Suit and Shovel * Fixed D6 incorrectly showing access to the boss without ember seeds
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Gilgatex 2018-12-12 08:52
Update the SMZ3 tracker:
Fixed pyramid fairy sequence break Made "normal" mode the default Fixed early supers item check
08:53
I am also working on a "Compact Mode", which has fewer and combined item locations, on the tracker as well as the map
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Hamsda 2018-12-12 09:22
Small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.1.4.1)
- fixed DMC wall HP display error - changed adult trade items to be loopable - fixed Forest Temple basement requires bow - added ice trap counter :)
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Herreteman 2018-12-16 08:00
The Oracle of Ages map and item tracker has been updated to 1.3! Changes:
+ Updated logic to the changes made in versions 3.1.1 and 3.1.2 of the randomizer * Fixed the D8 Tile Room chest showing up as accessible without the Power Glove * Fixed animal flutes not counting as possible items to break bushes with
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Hamsda 2018-12-23 18:48
I just pushed a big update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.0.0)
- moved logic to lua - changed images for freestanding keys - changed GS counter to go up to 100 - added capture for relevant freestanding models - fixed Fire Temple GS67 and GS68 capture - improved bottle logic to take Rutos letter and big poes into account - added Forest Temple scarecrow sequence break ([example](https://i.imgur.com/acQ97kk.gif)) - added big poes sequence break for epona (chance to spawn while on foot) - added/fixed a bunch of hint locations, mainly MQ related - fixed Water Temple cracked wall sequence break - moved a bunch of locations around to make dungeons not overlap - added adult/child overlay to the first trade items
I moved my logic to lua, hopefully I didn't break anything in the process. Also squashed a few bugs, added a few sequence breaks, and did a bunch of cosmetic changes. Hope you enjoy, happy holidays! rooGift
👍 1
zsrHype 1
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Herreteman 2018-12-26 10:35
The Oracle of Seasons map and item tracker has been updated to 1.7! Changes:
+ Adjusted the color coding of locations to better resemble how it's done in the Ages pack: locations in Holodrum's overworld are green, while locations in Subrosia are red. * Fixed beating Moblin Keep not counting as a valid way to get to Sunken City without being able to fully cross Natzu * Fixed access to spring tower and Eastern Suburbs not being accounted for when entering the village portal with the Magic Boomerang and having no other possible route to either area * Fixed Eastern Suburbs not appearing as accessible when it is default spring and you can access the northern cliff to jump down
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SauceRelic 2018-12-28 15:32
The MP1 tracker has been updated:
Mirrored randomizer beta updates 8 and 9 Fixed early magmoor not allowing powerbombs to get through Lava Lake (change to randomizer pending)
(edited)
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Hamsda 2018-12-28 17:04
Small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.0.2)
- fixed MQ Fire Temple GS68 key requirement and capture - recent accessible changes: - added Shadow Temple falling spikes upper sequence break for strength - added Shadow Temple entrance with fire arrows sequence break - added royal tomb torches sequence break for fire - added GTG sequence break for hookshot - removed Gerudo Valley bridge crossing sequence break with hookshot - added Shadow Temple Bongo sequence break with chus (I only added it to MQ oops)
Mainly updated a few sequence breaks because of the recent changes to the accessible rule set.
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Gilgatex 2018-12-31 08:28
Update to the SMZ3 tracker with issues raised in the past couple weeks:
Super Missiles above Golden Torizo now sequence break without heatproof on hard Can no longer peek at end of Gauntlet with screw attack alone Fixed not needing gloves to get to checkerboard cave
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Hamsda 2019-01-02 11:43
Another small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.0.3)
- added Open Fountain setting - moved Bombchus in Logic setting to right click on chus - fixed Forest Temple courtyards reachable from checkerboard room with dins - changed child trade items to be loopable
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Herreteman 2019-01-03 20:09
The Oracle of Ages and Seasons trackers have been updated! Changes:
===ORACLE OF AGES PACK 1.3.1=== * Fixed the Sea of No Return chest before D8 not appearing as accessible without Cane of Somaria in normal mode. It is now there as a sequence break. * Fixed D2's item after the Thwomp being marked as accessible without bombs if going the vanilla way instead of jumping there. ===ORACLE FO SEASONS PACK 1.7.1=== + Revamped the D7 sequence break logic in both difficulties, allowing for accurate information on what is available with a full gloveless dungeon * Fixed all of D7 after the first poe being marked as accessible without the bracelet * Fixed the D5 access logic, which would be showing incorrectly as open if the player can get to the vicinity without Flippers and the area default season was autumn !! There are some bugs related to Eastern Suburbs that I haven't managed to fix. I want to rewrite most of that area's logic at another point to help fix them. If you encounter an issue with that place, keep in mind it will be fixed soon-ish !!
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Hamsda 2019-01-04 13:42
Fixed a derp in my OoTR map tracker with 2.2.0.4 (thanks @Jarduk for reporting it so quickly) and now pushed 2.2.0.5 which mostly contains Spirit Temple changes:
- added Fire Temple Volvagia sequence break for hoverboots - changed/fixed Spirit Temple: - fixed cyclic dependencies causing chests not appearing correctly - split lower child to reflect fire availability - changed bombchu for child left to sequence break - added torch puzzle and map chest sequence break with just bow - fixed boulder room only works with chu not bomb - fixed boss key chest does not require explosives (only sequence breakable blast) - fixed topmost sun does not require explosives - fixed GS98 does not require fire
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Herreteman 2019-01-05 09:12
The Oracle of Ages map and item tracker had been updated to 1.4! Changes:
+ Changed the "progressive" flute selector to be just a generic flute, and instead get the animal from the separate selector (which also indicates the Nuun region). This is an old remnant of the Seasons pack in which both need to be separated for now, but it's not necessary for Ages. + Added rings to the tracker and logic, the big feature of 3.2. Ages only has 3 rings that can be relevant in logic: Fist Ring, Expert's Ring, and Energy Ring. Mind you, version 3.2 of the randomizer is not up yet, but will be soon. + Added a new extra dumb hard logic way into Fairies' Woods/Nuun: Switch Hooking the Octorok to avoid the need of having a bracelet
(edited)
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Hamsda 2019-01-06 01:00
Another quick one (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.0.6):
- fixed Water Temple cracked wall sequence break with chus in keysanity variant - fixed Jabu access requires bottle with open fountain - added reverse wasteland as a sequence break for gerudo area
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Herreteman 2019-01-16 16:03
The Oracle of Ages map and item tracker has been updated to 1.5! Changes:
+ Added an item location for the boss in each dungeon as they are now randomized spots. Added 1 to every chest count in the items only layout as well. + Added the four slate chests to D8 in the tracker, as the slates are now randomized within the dungeon. + Changed some specific logic requirements to be hard mode only (and a sequence break if done in normal) since they were changed in version 3.2.1 + Changed the rings in the layout to take less vertical space, which made the map smaller by default. I'm still not 100% ok with this layout so any better suggestions are welcome * Fixed the past Rolling Ridge bush room not being marked as accessible with Tune of Ages instead of the Feather
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Herreteman 2019-01-17 18:23
The Oracle of Seasons map and item tracker has been updated to 1.9! Changes:
+ Added an item location for the boss in each dungeon as they are now randomized spots. Added 1 to every chest count in the items only layout as well + Added a new item location introduced in 3.2 + Changed the way flute works on the layout to match the Ages pack and a recent rewrite of logic that makes it not longer necessary to have the flute as that. It now works with a generic flute as toggle, and it picks the animal from the Natzu region. Items only will remain the same + Added the 5 rings that can now be in logic to the layout + Rewrote a loooooooot of things in logic to hopefully make some areas that were consistently incorrect function like they should. It should also make overworld sequence breaks (mostly with the Treewarp icon activated) be displayed correctly * Fixed some chests in D7 being shown as sequence breaks without the magnet glove, when it wasn't necessarily needed to obtain enough keys.
Note that the randomizer is now compatible with linked games (although it's in beta). Since there is a one chest difference between linked and unlinked in this game, I'm still debating what's the best way to implement it for the tracker, but it'll be in the next update without a doubt.
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Hamsda 2019-01-19 15:38
Just updated my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.0.7)
- added gossip stone map - fixed image for scrub outside Lake Hylia - fixed beans so they can be unmarked - changed scrub locations to not clear as group - improved scarecrow learning locations a bit - fixed DMC wall HP with bolero and hookshot/hoverboots - added Water Temple ironboots sequence break with gold scale and longshot
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Herreteman 2019-01-20 10:38
The Oracle of Seasons map and item tracker has been updated to 1.9.1! Changes:
* Fixed the waterfall cave chest in Woods of Winter being shown incorrectly as accessible if the player can enter Sunken City but not dive down to it.
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Herreteman 2019-01-26 17:38
The Oracle of Seasons map and item tracker has been updated to 1.9.2! Changes:
* Fixed Woods of Winter not appearing as accessible if the correct season combination was in play * Fixed the locked cave in Subrosia incorrectly checking for redundant beach access, making it so it sometimes didn't appear * Removed a redundant LUA check in hard mode that was causing some stuff in Subrosia to not be shown properly * Fixed Sunken City being incorrectly shown as accesible in logic when the only access for it is jumping down from Moblin's Keep as a sequence break * Fixed the Sunken City waterfall checks not checking for having bombs to rescue Dimitri * Fixed a typo making D7 access the vanilla way (changing the coast season to Summer) not a valid path * Fixed the chest before the first Poe in D7 not showing correctly as accessible in hard mode * Fixed Gleeok not being marked correctly as accessible in hard mode, however I have realized it's not correctly being shown as in logic all the time and it will require some extra work later
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Hamsda 2019-01-27 11:47
Just updated my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.2.1.0)
- fixed Fire Temple locked door to BK chest is back in keysanity - changed graveyard box HP to be peakable - changed a lot of gold skulltulas to be peakable and have capture with ranged weapons but no ability to collect them - added new rainbow bridge settings - changed settings defaults to match commonly used settings - adjusted brightness for disabled items slightly down - added all copies of generic grotto to gossip stone map
I would love feedback about the GS captures if you play tokensanity regularly.
(edited)
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Herreteman 2019-02-01 17:05
The Oracle of Ages map and item tracker has been updated to 1.5.1! Changes:
* Fixed flutes not counting as an item to break bushes * Made it so saving the Maku Tree is marked as a sequence break in normal mode if past Maku Road is accessible and hard mode only weapons are available * Fixed Nayru Rescue not showing as possible with a punch ring * Fixed D3's main chests appearing as a sequence break in normal mode with bracelet, which is a valid way in logic to get to the first key. This does not apply to hard mode for redundancy reasons * Added the exciting possibility of punching Eyesoar (D4's boss) to kill it, which was already in logic but will almost never come up * Fixed Target Carts/Shooting Gallery not showing as accessible in some cases, and showing as accessible in other cases without the Switch Hook * Fixed three slate chest appearing as gated without the power glove, as they are accessible by logic without it * Fixed the slate chests not being in hard mode, whoops
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Herreteman 2019-02-03 11:14
The Oracle of Seasons map and item tracker has been updated to 1.9.3! Changes:
* Fixed D2 not showing as accessible sometimes * Fixed a typo that made the vanilla Woods of Winter entrance an invalid path in normal mode * Fixed the Subrosian market logic in hard mode to have all items accessible through any means of farming ore chunks * Fixed an overly restrictive furnace area access check making the red ore chest in Subrosia not show as accesible in some cases * Revamped some D8 logic to be more accurate to the randomizer's current logic
(edited)
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deserteagle417 2019-02-04 02:44
Pushed an update to the REmaster pack! We're now on v3.0.0.0! Changes:
-Updated pack to use pack variants! Now all versions of the pack are in one! -Resized images to a smaller size which drastically improved load times over the old map pack. -Added support for Chris! -Removed extra red herb in Elevator Corridor for Jill. -Added Hex Crank restriction to green herb in the Entrance Passage. -Added the missing Power Maze B to Jill Hard Mode.
Additionally, the previous version of the map tracker has been absorbed into this one, so has been removed. The items only tracker is included in this new update, but the standalone one is still available, but will no longer be supported.
(edited)
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deserteagle417 2019-02-04 03:44
Made another small change :D
v3.0.0.1 -Emphasized chathud compatibility and added some extra phrases for ease of use of chathud. -Added a text file to the zip file with the chat hud commands.
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Herreteman 2019-02-09 18:21
The Oracle of Seasons map and item tracker has been updated to 1.9.4! Changes:
* Fixed D2 showing as too accessible sometimes * Fixed Moblin Keep not appearing as accessible through normal Sunken City access when Natzu is set to Ricky * Fixed Dimitri's Flute not being a valid item to enter Sunken City * Fixed diving into Sunken City with gale seeds not being shown as a valid path in logic * Fixed the Goron Caves chest not appearing as accessible with Mount Cucko access and the Spring Banana to clear the snow mounds * Changed the access rules to the Magnet Glove chest to more accurately reflect when it's in logic and when it's not * Made the Samasa Desert checks correctly appear as sequence breaks in Normal Mode if the pirate house is accessible through other sequence breaks * Fixed the cape chest in D7 being incorrectly marked as a sequence break sometimes, when in fact it was fully in logic * Added logic to enter Temple Remains, and by extension D8, with only feather+bombs * Fixed the Pols Voice Chest in D8 being incorrectly marked as inaccessible in hard mode without cape
(edited)
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crossproduct 2019-02-09 21:50
Crystalis tracker v1.10 now has a map with full logic for Intermediate difficulty!! Just in time for the rando release tomorrow, what a coincidence!
v1.10 - Made an "Items Only" variant so that icon backgrounds turn blue with one click - Added a map with INTERMEDIATE logic for all 51 Major Item locations!
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Hamsda 2019-02-10 05:10
New update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.3.0.0)
- fixed DMC wall HP showing up without sword2 - changed keysanity to accurately reflect small key requirements while keeping minimal key requirements as sequence break - changed names for many locations in the overworld and dungeons - changed spiritual stones icon
Did some pretty big changes to overworld file structure and renamed a bunch of locations in the overworld and dungeons, so if you encounter anything weird let me know!
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JRJathome 2019-02-10 16:16
Small update for the LADX tracker
Version 1.0.0.9: * Removed the broadcast window's magenta background in favor of EmoTracker's NDI compatibility. * Removed Evil Orb icon due to its redundancy. It was there to show when you had beaten the color dungeon, but the red/blue tunic icon conveys the same info. * Added ChatHUD flag to the pack in the download manager.
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beenieweenie 2019-02-11 01:45
Super Mario RPG Open Randomizer tracker is live! You can track key items, boss kills and star piece checks. Current explanations for what things are on the tracker are in the pastebin below. Let me know if you have any feedback! https://pastebin.com/Uxfdw4FP (edited)
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beenieweenie 2019-02-11 22:57
Pushed an update for the SMRPG rando tracker, fixed some graphical whoopsies and made numbers more legible
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crossproduct 2019-02-12 15:40
Text and logic fixes for Crystalis:
v1.11 - Fixed "Mt Sabre - Summit Island" to say "Mt Hydra - Summit Island" (Thanks, Kanzeon!) - Fixed a logic bugs for Vampire 1, and Oasis Cave (Thanks, Kanzeon!)
15:41
Fixed a logic bugs NotLikeThis
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Rikkukun 2019-02-13 13:14
My Majora's Mask Randomizer item tracker is live. You can track masks, equipment, keys, stray fairies and more. You can find more info about it in the readme on github: https://github.com/Rikkukun/Rikkukun.github.io/blob/master/README.md Feel free to @ me if you have any feedback or suggestion, updates will come certainly. Deathbasket's new MM randomizer should be released tomorrow, have fun!
MM Rando Item Tracker. Contribute to Rikkukun/Rikkukun.github.io development by creating an account on GitHub.
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beenieweenie 2019-02-14 23:25
Boss shuffle support for SMRPG:
v1.0.0.4 -Boss shuffle support! Right-click to set a check mark on a boss, showing you checked the boss location -Changed architecture to better support future updates and chest rando (soon!) -Minor graphical changes
(edited)
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Rikkukun 2019-02-15 08:48
New update to my Majora's Mask item tracker! Changelog:
1.2.0 * It's dangerous to go alone (in Termina), take this: You can now add notes and markdowns! This functionality is designed to keep track of items that you could lose by resetting a cycle (Keys, Bottle items) or overwrited by downgrades (Bombs and Arrows capacity). * Added Bombers Notebook with a five digit number to keep track of the code in Standard Layout * Added Clock Town Stray Fairy * Replaced Magic Meter with Song of Storms in Minimal Layout (since you start with Magic in Deathbasket's Randomizer) * Various visual improvements in Broadcast views * Removed some unused files
(edited)
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Herreteman 2019-02-16 17:46
The Oracle of Seasons map and item tracker has been updated to 2.0.0! Many changes this time, mainly aimed to adding any non-standard item locations:
+ Added all non-village seed trees to the map as locations. They will show as accessible when their area is accessible and the tracker has both a seed item and a way to harvest seeds. + Added all non-standard ways to get seeds and bombs to the map. They host the item in question so they won't ever appear if the player already has said item. These are never in logic in normal so they will always appear as sequence breaks, but they are 100% in logic in hard mode! + Changed the rusty bell icon to a progressive item containing the polished bell as the next stage, and gated everything in the D7 area to having the polished bell. Also added a "Polishing the bell" location to the Subrosian Smithy. + Changed a lot of location and chest names to be more clear or closer to their name on the checklist/spoiler logs. A full list of all names changed can be found here: https://pastebin.com/1mM5E5PP + Updated logic to version 3.3.6 of the randomizer. * Fixed vanilla feather chest access being displayed as in logic; it now shows as a sequence break if both keys in the dungeon are not obtainable. * Fixed Mount cucco access through jumping to the portal from another Subrosia area not being accounted for. * Fixed some parts of D4 incorrectly showing as accessible without access to all keys. They'll show as sequence breaks now. * Fixed Gohma access in D4 not showing correctly sometimes because of not accounting for some extra possibilities. * Fixed Fall Tower not appearing as a sequence break when accessing the furnace area counted as one. * Moved the mushroom cave chest right next to D6 diagonally down, so it doesn't obstruct the tree on the same screen. * Fixed D6 needing at least feather + pegasus seeds to show as beatable, when feather only is just enough.
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Gilgatex 2019-02-17 15:46
My ALTTP + SM Randomizer Tracker has been updated to v10.2 logic removing the springball moat jump. (Apologizes for the brief deleted ping beforehand, I had read GitHub wrong.) (edited)
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Cynas 2019-02-17 18:45
SMRPG Randomizer Tracker 1.0 by Cynas Release Notes! Thank Yous First and foremost, thanks to the following people; without their help, this project would never have gotten off the ground: -Emosaru (core, troubleshooting, release) -Beenieweenie (troubleshooting, idea exchange) -JRJathome (EXTENSIVE troubleshooting) -Natalie (troubleshooting) -Fouton (inspirational design, code layout) The install comes with several layout options (you can change them easily by clicking the gear icon, "installed packages", "SMRPG Randomizer Tracker by Cynas", and pick the layout you like best): -Items Only (stars, keys, flags, key progression items) - many of these icons are "progressive", and clicking the icon has multiple stages - in open mode, you may wish to note not only when you acquire a key item, but when use it/turn it in. -Items with Characters - in addition to the above, adds portraits of the player characters. In open mode, you have the option of randomizing your starting party member(s) and those that you encounter later in the game. These portrait panels indicate to your audience the characters you've recruited thus far. -Items with Characters and Bosses - adds bosses to the tracker in addition to the above. Because of the boss shuffle option in open mode randomizer, none of these icons are progressive, however, right-clicking the portrait will place a checkmark over the boss portrait. This is in place so that you can not only mark bosses as defeated (left-click), but also check off the location checked as well (right-click). Full Chathud Support The command list for ChatHUD is ever growing for this pack. If you need help activating ChatHUD for your new tracker, send me a DM, or parse the discord for Emosaru's release notes to enable ChatHUD (I can also tell you how to add custom commands for each icon on the tracker). Below is a link to the pastebin that has a full list of working commands for each icon on the tracker. https://pastebin.com/AhjkyvKQ
andyLove 1
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キノ 2019-02-18 15:24
Super Adventure Island 2 Tracker 1.1.0.0 Release Notes:
You now have 'blue' icons for items you have access to if a relevant switch is in the opposite position (ie, if you have access to the moon switch and the moon switch is on, but the item requires the moon switch to be off - assuming you otherwise have access to the item) Open mode is enabled by default Some cleanup of extraneous image files Logic is updated to 1.2
(edited)
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キノ 2019-02-19 10:22
Super Adventure Island 2 Tracker 1.2.0.0 Release Notes:
Some minor changes here - various items have new requirements as per oddness in adapting the logic. Most importantly, the intro items now properly reflect their costs (and appear as yellow for sequence breakable via grinding if you have not gotten the relevant money bag yet)
(edited)
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EmoSaru 2019-02-19 14:00
My LTTP package has just been updated. This is an important update, as it will affect your broadcast layout overrides.
+ Updated the pack to support a forthcoming feature + Consolidated broadcast layouts for standard and keysanity variants. The new files to override are "standard_broadcast.json" and "keysanity_broadcast.json". They will affect all standard and keysanity variants, respectively
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Dudude Dude 2019-02-20 11:18
Just updated the Z2R package.
- Added some basic variant support, so you can easily turn the mapping function on or off. - As part of the above, large changes to the back end were needed. If you had any overrides for either the tracker or broadcast layout you will have to redo those.
(edited)
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Rikkukun 2019-02-20 17:23
My Majora's Mask Tracker has been updated to version 2.0.0 and is now the first Map Tracker for MM Randomizer! I teamed up with @epicYoshi to accomplish this. We decided to keep Clock Town separated from the rest of Termina since it contains a lot of checks, and put it in a tab on its own. Feel free to @ me if you have any feedback or suggestion, I do expect some overlooks after this first release so your help is very appreciated.
2.0.0 * Added Map Tracker Layout * epicYoshi joins the Battle! * Added Shopsanity setting support * Improved Song of Storms icon
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Cynas 2019-02-21 05:33
Updated the Super Mario RPG Open Randomizer Tracker to 1.01! -Pushed a layout update for the largest version of the tracker (Items with Characters and Bosses). Should now be MUCH more stream friendly in size and shape. -Pushed layout updates that make more sense (specifically keys - now grouped as Castle Key 1 and 2 [Nimbus Land], Room and Elder Keys [Booster Tower], and the leftover Shed and Temple Keys). I'm pretty happy with the way this looks for now. Next update will be major (2.0) that includes major changes to layout, progressive stars, etc. Will likely be several weeks.
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Rikkukun 2019-02-21 14:59
The Majora's Mask Map Tracker has been updated to version 2.0.1. Some new features in Item Capture and a lot of hotfixes:
2.0.1 * Added Purple Rupee, Silver Rupee, all Title Deeds and Giant Wallet to the Item Capture grid * Added a sequence break for Chest on a Stump with no requirements * Added a sequence break for Chest on Shed Roof in Doggy Racetrack with Zora Mask * Further improvements to Song of Storms icon * Regrouped some Zora Hall check locations * Added price tags on all shop items for shopsanity * Fixed Great Bay Coast HP not appearing at all * Fixed Couple Mask check requirements * Added the two missing mail boxes locations in Clock Town * Fixed Kamaro and ??? times * Fixed Swamp Path Pit Chest displayed name in Pinned Locations * Fixed Deku Nuts price tag in Trading Post
(edited)
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キノ 2019-02-22 10:29
Moving the Super Adventure Island 2 Map Tracker to 1.5.2.1
1.5.2.1 Fixed the starting switch states 1.5.1.0 * Two new sequence breaks in boa-boa (upjab/downjab locations) * Ice sword now sequence breakable for boa-boa boss * Balanced icon enabled by default * Upjab/downjab-required locations now no longer require money bags checked to be considered 'in logic' 1.5.0.0 * Support for sequence break checks (in yellow) for bosses and areas that the logic requires you have armor/a weapon for, but you nevertheless can do. * Added a damage boost Poka-Poka to the sequence break logic (in yellow) * The Sky Bell has been added to the tracker. * The magic potion count now auto-updates what spells you have access to * The logic now considers the Light Armor to count for armor and the Light Shield to count for shield (this is actually a patch on the existing game logic)
(edited)
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Herreteman 2019-02-22 18:58
The Oracle of Ages item and map tracker has been updated to 2.0.0! It mirrors some of the recent changes to the Seasons pack:
+ Added all non-village seed trees to the map as locations. They will show as accessible when their area is accessible and the tracker has both a seed item and a way to harvest seeds. + Added all non-standard ways to get seeds and bombs to the map. They host the item in question so they won't ever appear if the player already has said item. These are never in logic in normal so they will always appear as sequence breaks, but some are definitely in logic in hard mode! + Updated logic to version 3.3.6 of the randomizer. * Adjusted sequence break logic for a few dungeons to make them more accurate to the logic. * Fixed hitting the lever at the start of Nuun with Dimitri or Ricky's Flute not being a valid way to enter Fairies' Woods * Fixed punch rings counting as a way to kill Spiked Beetles, when in fact they don't get damaged by Link's puny fists
This will most likely be the last version of this pack unless something new gets added to the randomizer, as I haven't gotten any bug reports in a few weeks and my own testing shows nothing to fix. Thanks to anyone that has helped with feedback and finding bugs, and thank you for using this pack! 👋
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キノ 2019-02-25 11:14
Super Adventure Island 2 is now at 2.0.0.0
* Autotracking enabled for all items, skills, health, magic potions, switches, spells, and gates! * Money bags now count up and have a max - so you can keep track of how many more are in the pool * The spell toggles now require the magic wand (ie, the spells won't be lit up with just magic potions anymore) * (Note that autotracking will not track map locations or money bags)
(edited)
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Tekky 2019-02-26 12:42
Blade and my Majora's Mask Map Tracker 1.0 release notes:
Special thanks to Blade for helping with the logic, Hamsda for a couple assets, and EmoSaru for the tracker core and for extensive help on certain options and situations. Thank you very much. This pack... - Allows for tracking items, masks, and locations via a map tracker - has an Everything Else Randomized option - Allows for ChatHUD commands
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Hamsda 2019-02-26 21:55
New update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.3.1.0)
- added Water Temple central bow target chest sequence break for longshot/hoverboots - added Water Temple dragon chest sequence break for ironboots - fixed bean patch GS incorrectly showing up as sequence break because of King Zora access level - fixed Spirit Temple silver gauntlets chest intended logic - changed hot rodder goron no longer hard requires bomb bag - added cowsanity support - fixed GS47 icon - added a bunch of sequence breaks for newly added logic tricks: - Bottom of the Well MQ Dead Hand key with boomerang - Fire Temple MQ near boss without breaking crate - Fire Temple MQ maze side room without box - Fire Temple flame wall maze skip with nothing - Spirit Temple MQ sun block room GS with boomerang - Spirit Temple main room GS with boomerang - Spirit Temple shifting wall with nothing - Water Temple cracked wall with hoverboots
cowsanity hype 🐮
🐄 2
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Rikkukun 2019-02-27 08:12
The Majora's Mask Map Tracker has been updated to version 2.1.0. Graphic overhaul, Bottlesanity support and more, here's the changelog:
2.1.0 * Added Bottlesanity setting support * Merged Termina map and Clock Town map (your mouse clicks are precious) * Added a lot of logic refinements, requirements and sequence breaks in all four dungeons (thanks to @youko#2646) * Added a new Shopsanity icon * Renamed Bottom of the Well to Beneath the Well and improved its logic considerably * Blast Mask is no longer considered sequence break when checking if the player has explosives * Powder Keg is now considered a sequence break explosive * Added Song of Soaring to Lens of Truth chests requirements and a sequence break if the player doesn't have it * Added a missing mail box location in Clock Town * Fixed some Pirate Fortress chests not considering Hookshot as requirement * Fixed Mountain Smithy and Hot Spring Water Grotto requirements * Fixed Mayor Couple Mask check showing obtainable only on day 1 or 2 * Fixed Romani Quests time frames * Fixed Gift From Kafei checks time frames * Removed some unused files
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Tekky 2019-02-28 12:21
Update 1.0.1.1, sorry for taking so long to fix some of this stuff!
+ Adds gold dust, Gilded Sword checks for this now (out of logic if you don't have it marked) + Sets Mask of Truth as obtainable but out of logic until you obtain Odolwa's Remains. * Fixed Fisherman Grotto to require "Everything Else" * Fixed Zora Cape Grotto to require "Everything Else" * Fixed Zora Cape Underwater Chest to require "Everything Else" * Fixed Underwater Pirate Fortress Exterior chests to require "Everything Else" to be on. * Fixed Ikana Graveyard to check for Epona * Fixed Secret Shrine and the grotto outside to check for "Everything Else" * Fixed Path to Ikana grotto and pillar chests to check for "Everything Else" * Fixed Bombchu Pillar Grotto to require "Everything Else" * Changed Shed 50 Rupees Logic to require nothing but "Everything Else" (according to current logic)
(edited)
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Rikkukun 2019-02-28 16:26
The Majora's Mask Map Tracker has been updated to version 2.1.1. New feature in Item Capture and some bug fixes:
2.1.1 * Added Dungeon-Specific keys to the Item Capture grid * Added Big Poe Bottle to the Item Capture grid * Blue Potion now considered for rescuing Koume and Shiro (Bottlesanity) * Fixed Darmani Goron Mask check not showing up * Fixed Mountain Deku Scrub Bomb Bag check requirements (added Adult Wallet to the requirements) * Fixed Big Poe not being considered in requirements for Beneath the Well (Bottlesanity) * Fixed Room Reservation Mixup time frame * Fixed Save the Old Lady check name
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Tekky 2019-02-28 21:00
Update 1.0.2.0
+ Added missing Giant's Mask Check * Refinements to map tracker logic to be faithful to logic in use by the randomizer. * Several alternate ways marked as sequence breaks. * Fixed missing hookshot requirement for "PF Guard Room 100 rupees" * Fixed access rules for Stone Tower Temple Dungeon as well as chests outside.
(edited)
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Rikkukun 2019-03-01 16:29
The Majora's Mask Map Tracker has been updated to version 2.1.2. I added custom check icons and did some changes in the item grid. Full changelog:
2.1.2 * Added custom check icons for Masks, PoH, Heart Containers and Songs to the Map Tracker * Splitted all trade quest items into standalone icons * Added a different color to every area in Pinned Locations tab * Removed Skulltullas from the Item Trackers * Set Boss Remains their respective initial state (you can still loop through them) * Fixed Ikana Graveyard requirements * Fixed Great Bay Tingle requirements * Fixed Deku Shrine check name and location overlapping with Deku Palace PoH * Fixed Fisherman Island check name
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Hamsda 2019-03-01 18:18
New update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.3.2.0)
- changed stone of agony icon - added hints setting and decoupled hintable locations directly from stone of agony - changed keysanity small key counts maximum to adjust depending on vanilla/mq dungeon - fixed GTG MQ ice arrows access rules - fixed Fire Temple access to Volvagia with song of time - fixed Bottom of the Well access to get past first skulltula - added more sequence breaks for newly added logic tricks: - Lake Hylia GS56 lab wall without boomerang - Desert Colossus GS95 hill with only hookshot - Kakariko GS26 watchtower with sticks or sword1 - Spirit Temple MQ lower adult without fire arrows
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キノ 2019-03-02 03:40
Updated the SAI2 Autotracker to 2.5.0.0
* Added map autotracking * Remember to use the snes9x-rr connector. Bizhawk is crash-y. This is typically in C:\Program Files (x86)\EmoTracker\Connectors\snes9x --The following locations/items cannot autotrack without introducing cheating: * Coin bags of any type * Bosses or other 'event chest' locations (which include the world map chests, boss chests, and the sun, moon, and light spells specifically) will not autotrack if they are empty. If they include a regular item, they will autotrack. * Skill locations do not autotrack
(edited)
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Ninban 2019-03-02 09:21
Announcing the first release of an Entrance Randomizer pack for ALTTPR! I took the oppurtunity for notes support to make it, as I think it is now possible to have a minimally working entrance tracker with notes entirely in EmoTracker. This is NOT the eventual entrance support that EmoSaru is planning in the future. The pack is mainly aimed for Crossworld entrance players. Special thanks to: - fylion: for the back-and-forth from which the current implementation was born, and some of the grunt work in adding locations. - EmoSaru: for the awesome EmoTracker! How to use:
Activate the following settings (in the Tracking menu) for the best experience: - Always Allow Chest Manipulation - Show All Locations (F11) Right-click on a location to clear it. The logic will take it into account.
Features:
- Logic: In addition to the usual item logic, clearing an inaccessible location will also make every locations accessible from it with your current items in logic. - Separate locations on the map for dungeons and their entrance. This allows you to have dungeons pinned and still be able to clear their entrance independently. - Keysanity variant available. - Item names and codes have not been modified from the official ALTTPR pack, so ChatHud support should still work out of the box.
Things to note:
- Pyramid fairy location will light up as soon as you have access and both red crystals. There is no way to track the accessibility of the bomb shop and the means to bring the bomb at the right place. - This is the first version, and while I have tested it with multiple scenarios and by playing seeds with it, it may still have logic issues. Please submit any issues you find! - Have fun!
(edited)
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Mago Merlin 2019-03-03 22:46
The Legend of Zelda Randomizer tracker is live! You can track Equipament, Inventory and Triforce Pieces. Find more info about it on github: https://github.com/MagoMerlin/MagoMerlin.github.io Please @ me if you have any feedback or suggestion, updates will come like a map tracker in the future. (edited)
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Mago Merlin 2019-03-03 23:00
I make a "new" Final Fantasy IV Free Enterprise Randomizer Tracker Now with Characters, Key Items with checks, Bosses, some important locations (optional) and a Go Mode buttons (optional too). Find more info about it on github: https://github.com/MagoMerlin/MagoMerlin.github.io Please @ me if you have any feedback or suggestion, updates will come like a map tracker in the future. (edited)
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SauceRelic 2019-03-05 07:42
The Metroid Prime tracker has been updated to include the changes made in beta 10. The major additions include a new heat damage prevention option and logic accounting for getting into Magmoor through Phazon Mines. I've also renamed and rearranged the package variants to clarify the logic used by each variant, and to highlight the beta logic as the primary logic. Please @ me in pack-support or DM me with any issues.
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SauceRelic 2019-03-05 14:59
Very small update again, this one just hides the location tracker for the old logic, since this continues to cause confusion. The files are still there, and if you'd like to reenable it, you can override the package manifest and uncomment the "v_legacy" section.
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Mago Merlin 2019-03-06 13:38
Update to my FFIVFE tracker, now can track vehicles:
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SauceRelic 2019-03-08 22:07
The Metroid Prime tracker has been updated:
Layouts significantly improved: - Items rearranged on main tracker window - Disabled items now default to grayscale for higher visibility - Settings are now divided into tabs - Broadcast layout now includes artifacts Compact artifact counter for broadcast layout added, updates based on the main artifact canvas Beams now have badges to track their respective combos, old style of separate items is still available Shuffle settings now automatically fill in their respective items when disabled
This update addresses some concerns about the previously lacking broadcast view, in addition to adding some quality of life features I have wanted to add. To use the compact artifact counter, use code broadarts. This will track and display the number of artifacts you've collected instead of showing each unique artifact. A reminder as well that you can use artifact or artifacts as an item on the main layout if you don't care at all about unique artifacts; in that case, use artifacts on the broadcast layout instead of broadarts. As always, please contact me with any issues or suggestions.
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Hamsda 2019-03-10 00:40
Just updated my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.3.3.0)
- changed skulltula house to always be visible on adult map - swapped spirit and shadow medallion for the lacs medallion - changed various locations to be hidden if respective settings are off (scrubs, shops, cows, skulls, mq) - changed more locations to be hintable
Mostly cosmetic/visual updates, but this should help people that like to run with F11 enabled, especially if not many sanities/shuffles are on. 😃
❤ 2
rfcPizzaHeart 2
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Herreteman 2019-03-10 08:33
The Oracles packs have been updated both to 2.0.1! Mostly bigfixes I had in the backlog:
===ORACLE OF AGES=== * Fixed Tune of Ages not being a valid item to get into Symmetry City with it alone * Fixed D6 present chests being marked as in logic without access to all keys due to a misplaced parenthesis ===ORACLE OF SEASONS=== * Fixed D5 not being marked as accessible by using the portal in the lake to reset the season to default fall with Dimitri * Fixed D7 being marked as accessible in Winter without Shovel * Fixed the pirate ship and graveyard area not being marked as a sequence break if the pirate house in Subrosia was only accessible via a sequence break
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SauceRelic 2019-03-11 11:28
The Metroid Prime tracker has been updated:
v1.1.0.1 ~ Fixed morph ball missing from one Tower of Light access option ~ Fixed capturing beam combos ~ Disabled settings have been made darker to increase contrast
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SauceRelic 2019-03-11 14:50
Another small update:
v1.1.0.2 - Removed "No Spider Ball in Quarantine Cave" option
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crossproduct 2019-03-11 18:00
Crystalis has all minor item locations now!
v1.2.0 - Sub area maps and all minor item locations added! - "changelog.txt" renamed to "readme.txt" (So meta!)
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SauceRelic 2019-03-12 09:40
One more bugfix for the Metroid Prime tracker:
v1.1.0.3 ~ Fixed items only variant missing artifacts
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Hamsda 2019-03-17 12:22
Small update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.3.3.1)
- added new settings that capture a few items to their default locations - added an icon for carpenter rescue and made a composite toggle with gerudo card
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Hamsda 2019-03-20 00:41
Two more small ones
- fixed adult ZF entry with open fountain - fixed unfreezing Kind Zora only showing as hintable - added horizontal layout back to the map variants
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Hamsda 2019-03-24 15:44
Quick update again
- changed layout to use map on right side again
I got a few messages in here and via DM that the horizontal layout doesn't work at all for some users. So I changed it back to always use the "tall" item section with the map on the right side. To make it easier for users to create overrides, I split the layout files a bit more: tracker.json defines which layouts get used and I added a new file, layouts.json, which contains a few presets to use. Those presets include the two old layouts, called tracker_right_map and tracker_top_map, plus one that I have been using recently tracker_dual_map, which is similar to tracker_right_map but displays both child and adult map for very vertical layouts. If you are using completely different layouts, let me know, so I can add them to the layouts.json and you will only need to override the tracker.json.
(edited)
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duncathan_salt 2019-03-27 10:54
The Cave Story Randomizer [Open Mode] Tracker is live! It includes item tracking and full map tracking. The project can be found at <https://gitlab.com/duncathan/csr-open-mode-tracker.> (edited)
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Tekky 2019-03-27 22:48
Updated the MM Map Tracker to 1.1.0.0
+ Added a smaller version of the item layout for those with smaller screens. + Changed the current version to a variant called "Expanded Layout," for those who still would like to use it. * The smaller version splits Deku Princess and Gold Dust apart from the normal bottles, which are now a counter up to 4. * The smaller version also removes some unnecessary and untracked items from the list. !! This may get implemented as an override in the near future, to reduce variant clutter. !! + Added Shopsanity as an option. * The Goron Shop is merged with Goron Village due to the lack of checks in the location. * Fixed map DPI issues introduced with the new updates. * Increased the size of checks on the map for easier accessibility, and minor rearrangements for their positions.
(edited)
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Tekky 2019-03-28 13:53
Updated the MM Map Tracker to 1.1.0.1
+ Added an Items Only variant. + Added the forgotten and missing Old Hag's Potion Shop checks for Shopsanity. * Fixed issues with broadcast view on the new layout.
(edited)
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キノ 2019-03-30 23:38
Update to the SAI2 Map Autotracker to 2.6.0.0
Update to the v2 logic
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SauceRelic 2019-04-01 07:21
I made a small bugfix update for the MP1 tracker before I catch up on randomizer updates:
v1.1.0.4 - Removed legacy variant now that 1.0.0+ is released ~ Readded artifacts to capture layout (thanks SourLyme)
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Dudude Dude 2019-04-02 07:44
Z2R Tracker Updated to 1.1.0.1
- Added a capturable item layout, which enables EmoTracker's note taking functionality to work. - Added item definitions for heart containers, magic jars, point bags and red potions to work with the above. - Some clean up on the standard layout files, there's no visible difference in the front end.
(edited)
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Ninban 2019-04-02 15:09
ALTTPR Entrance Pack updated to 1.1.1.0 Thanks to P-Train and wolfman2000 for the bug reports!
- Fixed Ice Palace not being sequence breakable without flippers. - Fixed Graveyard Ledge only being accessible through non-entrance means. - Fixed west and south dark world not accessible by exiting in PoD area and crossing the river. - Fixed accessing desert ledge from DP back entrance without gloves. - Added Moon Pearl requirements for the hammer house, Thieve's Town and stumpy.
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Herreteman 2019-04-04 05:55
The Oracles packs have both been upated to 2.1.0! Changes:
===BOTH PACKS=== + Adapted the logic to version 3.4 of the randomizer * Fixed the DPI issues in the map introduced by recent core changes ===ORACLE OF AGES=== + Added 2 new rings to the item layout, as they may now be in logic: the Toss Ring and the Peace Ring * Changed the Tuni Nut icon in the tracker to be progressive (broken -> repaired), but still show the Patch ceremony check in the map. This is mainly to be more similar to the Rusty Bell icon in the Seasons pack after its recent-ish change. * Fixed Ambi's Palace not appearing as an available sequence break in normal mode with the items needed to perform Guard Skip (which is in hard logic) * Adjusted a few things in D4 logic to make it show some sequence breaking scenarios more accurately * Fixed a typo that made a cave in Rolling Ridge need pegasus seeds + feather to traverse in some routes, when feather alone already put it in logic ===ORACLE OF SEASONS=== + Revamped some enemy-related sequence break logic to be more inclusive of extra cases
Some core changes have made icons in the layout appear smaller an I'm looking for a fix for it, but I won't be free to do it for a few days
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deserteagle417 2019-04-08 04:00
I have uploaded an items only tracker for Resident Evil 2 Randomizer (for the classic version of the game, not the remake... that's a project for later)! It has two variants, one with and one without weapons. As always, feedback is appreciated! There's a few things still being worked out with the rando, but once things settle a bit more, I'll be working on adding a map tracker variant as well. Particular attention to the item codes will be added soon and the chathud flag will then be added.
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deserteagle417 2019-04-08 19:31
I've touched up a couple images and added the chathud support. There is a .txt in the zip file with lists of commands for all the items
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Gilgatex 2019-04-11 21:10
I will no longer be updating my pack for SMZ3. If anyone wants to take it over and host it, let me know. I'll keep it up on my server until then.
🤔 3
jcoolaLove 2
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Ninban 2019-04-13 10:28
Hi SMZ3 fans! After the recent annoucement by Gilgatex, I asked him to take over the pack and he accepted. To mark this change of hands, I have updated the pack to version 2.0, but do not fret, as nothing was changed logic-wise. From now on, we ask you to report any issue or logic bugs to me, as Gilgatex has expressed he will no longer be working on the pack. I am looking forward to maintaining this project as the SMZ3 logic updates, but if anything is wrong right now feel free to report it to me (@me or by DM). Here is the very small but awaited change for this release.
- Fixed the DPI awareness issue by upscaling the LTTP maps by 133%
frickeRGG 3
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Dudude Dude 2019-04-14 16:03
I just uploaded the first release of my tracker for The Legend of Zelda Randomizer (or Z1R), currently coming in an items only and overworld map variant. Features:
- Separate maps for first and second quest, as well as mirrored variations of them, with locations appearing as you add items in the tracker. - A separate clickable option to enable mixed quest, which will make the appropriate first or second quest locations available on second or first quest maps. - Adding a captured item to a location will make a small image of it display next to that location. There's an additional set of icons specifically meant for use with this feature, and the regular items in the tracker work too. - A compact broadcast layout. Those familiar with my older items only package for Z1R that I never officially added to the package list will recognize the layout, though it's been remade to take advantage of features added to EmoTracker over the last year.
In addition in the future I plan to add a dungeon mapping feature to this tracker as well, but I felt it was worth a release in its current state.
👍 5
👀 2
😃 1
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Gilgatex 2019-04-16 18:12
New Castlevania SOTN map tracker is now live. Right now only relics and progression item (gold/silver rings, spike breaker, and holy glasses) locations are on the map.
👍 2
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Dudude Dude 2019-04-17 06:43
Updated my The Legend of Zelda Randomizer tracker to v1.0.0.1:
- Fixed a few locations that had the wrong image attached. - Revised the default broadcast layout. - Optimized item codes for use with chathud. - Locations that aren't open without items are now marked as sequence breaks until you find a sword; this is to work with a common setting to have the wood sword cave be shuffled but not locked behind other items.
(edited)
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Gilgatex 2019-04-18 00:04
Updated the SOTN tracker
Added the Vlad locations which I totally missed in the initial release Made locations a little bigger so they don't blend into the map so much
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Dudude Dude 2019-04-24 16:03
My The Legend of Zelda Randomizer tracker has been updated to v1.0.1.2:
Bug Fixes: - Vanilla level 5 will now show up as an open cave in second quest with mixed quest on. New features: - A whole new variant, Compact Overworld Map! - This uses an entirely different method of interacting with the map. Sporting a new palette, which controls what you are adding to the map. Left-clicking will add your selected icon to your desired part of the map, right-clicking will always X out a location to mark it as cleared and unimportant. - The map also still uses logic to show small marks on locations you can access, though it is less clear on this than the regular overworld map variant. - See the attached gif for an example. Known issues: - Undoing does not work properly with the Compact Overworld Map variant right now. This is going to be fixed in the future, but I was too excited about this to not publish the update in its current state.
https://i.imgur.com/6oquVCn.gifv
(edited)
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Deleted User 2019-04-26 07:09
I've uploaded an items/incentivized locations tracker for the Final Fantasy (1) Randomizer. Pretty basic functionality, only non-key/fetch quest item right now is the masmune. A variant with a progressive shard item is included for the treasure hunt flag. More equipment and a map tracker planned to be added in the future. https://puu.sh/DkcVi/6699066c23.png (edited)
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Deleted User 2019-04-27 10:51
Updated Final Fantasy Randomizer tracker to v 1.0.1.0
New items: Added Thor Hammer, Opal Bracelet, Power Gauntlet, White Shirt, and Ribbon to the items. Ribbon is a progressive item that goes up to 3.
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Tekky 2019-04-27 14:55
Updated the MM map tracker to 1.1.2.0
* Reordered dungeon layouts to match the intended vanilla path through the dungeons. * Bottle counter max increased to 6. * Fixed Ikana Canyon Upper Region logic. * Fixed Goron Village shop access rules.
zfgSmug 1
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Fouton (PugHUD) 2019-04-29 16:15
My SMZ3 pack has autotracking! Also, it successfully functions with multiworld side by side, and survives hard crashes. Note that it must be turned on AFTER you load the rom itself, it may freak out a tiny bit before you start the file, but it will fix itself afterwards. It wont track pendant/crystal per dungeon (but will track dungeon completion as you get them), and it will remove mushroom when you turn it in. (edited)
POGGERS 3
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Fouton (PugHUD) 2019-04-29 18:40
Sadly its been broked already cuz emulator didnt function the same as sd2snes and now its down for fixes (as well as because fairness issues that I dont want to be responsible for)
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EmoSaru 2019-04-29 18:42
Just to clarify, it's more that the SD2SNES support for ConnectorLib functions a bit oddly with the absolutely ludicrous ExHiROM shenanigans that SMZ3 does, and doesn't match emulator. We're working on both short and long-term solutions so that this can get turned back on.
👍 5
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Dudude Dude 2019-04-30 07:39
Updated my Z1R Tracker to v1.0.2.2
- Major backend rework to make use of custom lua items for the compact map variation. - Undoing, saving and loading now work in the compact map variation. - The palette in the compact map variation is excluded from undoing, saving and loading. - You should otherwise not notice any differences on the frontend.
The next time I update I should be able to add dungeon mapping, barring any bug fixes.
(edited)
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Fouton (PugHUD) 2019-05-01 12:25
Okay we live for realsies. Smz3 autotracking works on both sd2snes and lua from what my testing showed. Please @ me with any major glaring issues. Reminder to start autotracking after youve started the rom entirely, and prior to starting the file it will show some items lit up
solskiSamusplant 2
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Herreteman 2019-05-02 19:19
The Oracles packs have both been upated to 2.2.0! The changelog is pretty long this time and doesn't really fit in a Discord message, you can find it in this pastebin: https://pastebin.com/9gYKt2SX
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Dudude Dude 2019-05-03 14:19
Updated my Z1R Tracker to v1.0.2.4
- Recoded some functions used by compactmap.lua, now using numbered indexing instead of storing image paths for map items. - This will break compatibility with any existing saved data.
(edited)
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SauceRelic 2019-05-06 09:32
Finally catching up on MP1 after a few months:
v1.1.0.5 + Added Spiderless Phazon Processing Center setting ~ Late Magmoor items through the Mines path now need spider ball or this setting and standable terrain ~ Climbing ore processing now needs powerbombs when doing intended path | Logic mirrors v1.1.1 of the randomizer
👍 1
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EmoSaru 2019-05-10 12:57
My LTTPR pack has received a minor update:
+ Correct a key count issue in keysanity for Turtle Rock + Correct an issue in keysanity with the accessibility of Mimic Cave + Improve (eliminate?) tracker flashing when using autotracker and saving and quitting in-game
(edited)
👌 1
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Herreteman 2019-05-10 18:31
The Oracles packs have both been upated to 2.3.0! Changes:
===BOTH PACKS=== + Added a map tab with locations for every owl hint in both games. They require mystery seeds to get them, so don't expect them to be lit up right away! ===ORACLE OF AGES=== * Fixed a typo making South Shore access with Song of Ages not correct * Fixed getting Scent Seeds in D3 not checking if you can break the respawnable bushes ===ORACLE OF SEASONS=== * Fixed the broadcast view for map variations still having the messed up icon sizes that were fixed in the normal layout a while ago * Fixed vanilla access to the Spool Swamp portal not working correctly in some cases * Fixed crossing Natzu as normal not being a valid path in hard mode * Fixed access to Mount Cucco from Goron Mountain not working properly in normal mode * Fixed some incorrect D7 entrance sequence break logic in normal mode * Fixed the last part of D8 showing as in logic in some cases if accessed through Hyper Slingshot Skip
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Hamsda 2019-05-12 15:50
New update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.4.0.0)
- fixed MQ Spirit unintentionally showing up on child map - added entrance randomizer variant - added map and compass to capture layout
If you have feedback for the entrance randomizer variant, lemme know, that is obviously new and pretty rough around the edges.
zfgSmug 1
zsrLove 2
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wolfman2000 2019-05-14 13:59
We have a new pack available in the EmoTracker ecosystem. Soul Blazer Randomizer is now an option. I have named the tracker Lisa after one of the NPCs in the game. https://github.com/wolfman2000/lisa/releases/tag/v1.0.1 This pack provides both an item only tracker as well as a map based variant. Logic is covered up until the end of Area 6. There are plans to add some more features to this tracker in the coming weeks/months: we will see what the future brings. Feel free to use #pack-support or Github issues to bring concerns with this pack to me.
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Hamsda 2019-05-15 01:26
After playing with it some more, here's a first round of fixes for the ER variant of my OoTR map tracker
- changed entrance variant: - fixed Gerudo Fortress Storms Grotto is adult only - removed access rules from many overworld and dungeon entrances to make capturing from hints or by getting spit out easier - added access rules to Castle Grounds fairies
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Dudude Dude 2019-05-17 11:02
Updated my The Legend of Zelda Randomizer Tracker to version 1.1.0.0
Fixes: - Added a missing candle spot to first quest and mirrored first quest overlays for the compact map variation. - Changed to a darker color of brown for the dead woods to make the red of the candle spots stand out more on the compact map variation. Updates: - Added two all new dungeon map variants. - Basic functionality is similar to the compact overworld map, select an item in the palette and you can add it to the map squares by left clicking them. - Possible states are mostly based on potential progress blocking, having the different variants of ladder blocked rooms, chutes and other things that could block your progress in there. Additionally you might notice the bomb upgrades and triforces being in there, these change to Ganon and Zelda respectively on level 9. - Right clicking functionality is slightly different on this map, it will overwrite the contents of the square entirely instead of keeping the original square intact. - Room connections behave like regular progressive items, left click and right click will loop through all 7 options in order. Left-clicking will generally get you to things that you can just walk through quicker, right-clicking will get you to closed off or locked passages quicker. - Additionally there's 9 buttons that will swap between your currently displayed level, you can always swap back to a previous level too. - See the attached image for an example. Future plans: - Overlays you can enable for the dungeons so you can look at their vanilla shapes. - More color variation for the different dungeon maps, to make them easier to tell apart at a glance. - Clearer highlighting on the compact overworld map.
https://i.imgur.com/19UuggV.gifv
(edited)
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Hamsda 2019-05-22 14:57
New update to my OoTR map tracker
- added MQ Forest Temple basement sequence break with 4 keys - changed entrance rando option a bit - added counters for useful indoors to ER - changed images for many of the ER captures - changed images for overworld ER to be more colorful - changed ER Darunias spot visible on child map - added new graves to ER captures - added sequence breaks for new logic tricks: - Forest Temple MQ NE outdoors ledge w/ hovers - Fire Temple MQ big lava room bombable chest w/o hookshot - Fire Temple MQ flame wall maze skip - Water Temple falling platform room GS w/ hookshot - Ice Cavern MQ scarecrow GS w/o anything - Light Trial MQ w/o hookshot - Link the Goron w/ dins - DMC upper to lower w/ hammer
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Dudude Dude 2019-05-23 10:42
A big update to my Zelda 2 Randomizer tracker, pushing it up to version 1.2.0.0
- Improved Chathud compatability - Layout overhaul; everything is still where it used to be, but it's got section headings now - Major overhaul on simple overworld mapping: - Now using a similar palette based system as my Z1R tracker uses. - Map size increased to a 16x16 grid for each continent. - More unique tiles have been added due to the improved interface, including all types of terrain, and unique tiles for each town and palace. - Tiles shown as available depend on which continent you're viewing. - Default tile is path still; you can add mountains wherever by right-clicking. - The old version is still available as variation too, for those who used it and preferred that iteration. Known issue: - It is currently possible to add tiles unique to the west to the east and vice versa if you had that tile selected before switching to the different continent. I don't plan to fix this as its a minor issue.
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Fouton (PugHUD) 2019-05-25 01:13
Smz3 autotracker will now function better after a crash, additionally it supports bizhawk lua now, but you need to use the bizhawk variant pack due to shenanigans
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Darkened5ky 2019-05-26 13:29
Massive update for the Wind Waker pack, huge shoutouts to @emerald000 for doing the critically-needed logic and visibility updates!
v2.0.0.0 - Overhauled logic - Swordless mode! - Visibility rules - Updated settings page to match the current wwrando version
zsrLove 2
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wolfman2000 2019-05-28 17:50
Version 1.0.2 of the Soul Blazer Rando tracker is now available. It only contains an item replacement: Phoenix Magic out, Lucky Blade in. The Lucky Blade is technically required for accessing one area.
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Deleted User 2019-05-31 06:49
Version 1.1.0.0 now available of Final Fantasy Randomizer pack. Job display is now added to the tracker for broadcast purposes, including an icon for always-dead class positions. Tail is now a progressive item, progressing it to the checkmark'd version updates the job display to the upgraded jobs.
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Tekky 2019-06-02 23:17
MMR Map Tracker Version 1.2.0.0
* Redid logic to coincide with ZoeyZolotova's MMR builds.
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Darkened5ky 2019-06-07 13:13
A very minor update to the Wind Waker Pack.
v2.0.0.1 - Fix Stone Watcher Island Chart access typo that would make it never accessible. - Clarify a chest in DRC (now Tingle Statue Chest instead of Tingle Statue)
(edited)
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Fouton (PugHUD) 2019-06-09 02:27
PugHUD (LTTP) now has autotracking, in addition to functioning with Bontas multiworld, enjoy!
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wolfman2000 2019-06-12 16:47
The Soul Blazer Rando pack is now up to version 2.0.0!
- Autotracking is now enabled for inventory items and freed souls from monster lairs. - A new item layout is available for those who want more than the minimum required by logic. - Some logic bugs were fixed.
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SauceRelic 2019-06-19 18:36
The Metroid Prime tracker has been updated:
v1.1.0.6 ~ Fixed Tallon South to Mines logic to require bombs for the bars skip ~ Fixed Storage Depot B logic involving climbing spider ball shafts | Logic updates mirror v1.1.2/v1.2.0 of the randomizer
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Hamsda 2019-06-19 19:29
I just pushed an update for my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.5.0.0)
- fixed Water Temple small key logic - removed gossip stone map from ER variant - fixed not being able to undo King Zora Moves - added a new `Both` option for the maps - changed captures for ER
It may not look like much, but I also changed a lot of the files in the background to reduce duplicate work. So if you had any overrides, make sure they are still working as you intend to.
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Apokalysme 2019-06-21 13:38
Map and Item Tracker for Illusion of Gaia Randomizer is available ! Big thanks to : - Ninban for his help and support - IoG:R Community for feedback - EmoSaru to welcoming this pack This first release is in v1.2.2.0 Features : * Item Tracker - count Red Jewels, Herbs, Hieroglyphs, Crystal Balls, Rama/Hope Statues - mark Hieroglyphs order given by Journal - mark needed Mystic Statues and Kara's Paint location - mark used/given items for many of them - mark Will and Freedan abilities (including upgrades) * Map Tracker : - Items location displayed depending on pre-obtained items/abilities - Dark Spaces tracking depending on pre-obtained items/abilities * Off : No Dark Spaces tracking displayed * Dungeons : Only display Dungeons Dark Spaces tracking * All : Display all Dark Spaces tracking My GitHub includes a Wiki (WIP) to guide first use. If you have any question or need help, feel free to post in #pack-support, on my github issues or in #tracker channel in IoG:R discord.
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Dudude Dude 2019-06-24 08:56
Updated my The Legend of Zelda Randomizer Tracker to 1.1.0.1:
New feature: - Vanilla dungeon map patterns, now right-clicking a dungeon in the level select of the dungeon map will modify the map squares to highlight the vanilla dungeon map of that level. - You can assign any dungeon map to any level; in case you started mapping out what turned out to be level 5 as level 1 for example. - See the attached .gif for an example. Bug fixes: - If you load a save with level 1 as your active dungeon map, it will now properly display as active. Note! Updating to this version will invalidate old saved data for the tracker.
https://i.imgur.com/9YCZFaZ.gifv
(edited)
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Apokalysme 2019-06-29 03:14
Illusion of Gaia:Randomizer Tracker has been updated to v1.3.0.0 Most of changes are logic adjustments and fixes, and optimization Here are all details :
* General : * Code reorganization and optimization * Change : Rename "Map Tracker" to "World Map Tracker" * Item Tracker : * Fix : Mine keys, A and B, were switched to correspond to vanilla game order * Fix : Hieroglyphs 2 and 3 were switched to correspond to vanilla game order * Map Tracker : * Change : Separation between "Kara saved" icon and "Kara's Paint" location icon (Simple Item Tracker doesn't change) * Change : Aura Barrier permits access to Sky Garden West section chests * Change : Sequence break with Will's jump attack to access ramp chest in Sky Garden South West section * Change : Sequence break with Will's jump attack to access Dark Space in Sky Garden South West section * Change : Sequence break without black glasses to pass through Ankor Wat Main Hall * Change : In Completable/Beatable mode, nothing is required to access first Dark Space in Great Wall * Change : In Chaos mode, Spin Dash or Psycho Slider could be required to access first Dark Space in Great Wall (as Freedan transformation could be removed from Spin Dash Dark Space) * Add : "Mode" Setting that permits to precise which mode has been chosen for players' seed * Add : Kara's Paint will appear on the Map depending on Kara's Paint location icon (appearance for minor dungeons) * Add : Kara's Paint will be considered accessible once magic dust is obtained (without it, it won't appear) * Add : Mark which items Jeweler will gift * Add : Variant with Father's journal, which need to be given to the guide in hieroglyph's room since IoGR v1.2.2 * Fix : Logic to access Top of Babel (with 36+ Red Jewels and Psycho Slide) * Fix : Light Jewel is for Psycho Dash, not Psycho Slider
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Hamsda 2019-06-29 12:48
New update to my OoTR map tracker (https://github.com/Hamsda/OoTRMapTracker/releases/tag/v2.5.1.0)
- fixed back of GTG sequence break for hookshot w/ hovers - fixed open GF not hiding carpenter checks - fixed some logic errors for GTG MQ - added sequence breaks for new logic tricks: - Shadow Temple MQ truth spinner gap w/ longshot - Lost Woods adult GS w/o bean - DMT soil GS w/o destroying boulder - GTG MQ left side w/o hookshot - GTG MQ back area w/o song of time - Spirit Trial w/o hookshot
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Herreteman 2019-07-09 16:52
The Oracles packs have both been updated to 2.4.0! There's a big backlog of changes accumulated since the last live version, so sorry for the wall of text that is this changelog:
===BOTH PACKS=== + Updated everything to the 4.0 (and 4.0.1) release of the randomizer. Other than specific logic changes you can read on that release's changelog, there are 2 specific things that affect the tracker: ~Bombs will never be considered as a logical weapon, so in the tracker they will always be considered a sequence break if they're the only possible weapon ~Since owl hints have been removed, the map tab for them is also removed from the tracker + Added a Dungeon Shuffle variant for both normal and hard difficulty. In this mode you can cycle through all dungeon entrances (represented by their overworld entrance) next to each essence icon to locate them in the map and make them appear. This also includes a lot of misc logic fixes that would normally never be needed, but are relevant in this mode, and so they won't be listed. + Added seeds to the capture layout and marked all seed trees as capturable + visible if their screen can be reached. This can be used to keep note of what seeds are in each tree. * Adjusted many logic checks for fully completing a dungeon to account for possible inaccessible chests. * Differentiated some bushes in logic to be breakable using an animal companion or not.
16:52
===ORACLE OF AGES=== - Removed Peace Ring from the layout, as it is no longer in logic. * Fixed a typo making Pumpkin Head (D1 boss) be marked as killable without the bracelet. * Fixed a few routes in Rolling Ridge not counting bracelet to access some necessary portals. * Fixed West Rolling Ridge not showing as accessible through jumping over a gap in one of the caves. * Fixed East Rolling Ridge seed tree not showing as harvestable with Tune of Ages. * Fixed the D6 Spinner chest being wrongly marked as always accessible in hard mode. * Fixed present D6 being wrongly marked as fully clearable without satchel + scent seeds. * Moved some item requirements around in D8 in order for the first chest to appear as accessible more accurately. * Fixed most of D8 not showing as accessible using mystery seeds instead of ember seeds when applicable, both for hard mode logic and sequence breaks. * Fixed SE Slate and Tile Room in D8 showing as accessible without Power Glove.
16:52
===ORACLE OF SEASONS=== + Added price tags to each item in the shop to differentiate them more easily, just like it was done in the Subrosian Market. + Added sequence break logic to check the western Woods of Winter cave diving down from Sunken City. - Removed Toss Ring from the layout, as it is no longer in logic. * Fixed some messed up item sizes in the Items Only layout. * Fixed entering the lake portal and going all the way to the rosa portal not being a valid route to enter Eastern Suburbs. * Fixed Sunken City's seed tree not being marked as obtainable by using Dimitri from his own even there. * Fixed incorrect logic for full clearing D5. * Fixed Gibdo Room in D6 appearing as always accessible incorrectly due to a typo. * Fixed some D7 hard mode and sequence break logic to make it more accurate.
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Herreteman 2019-07-20 03:42
The Oracles packs have both been updated to 2.4.1! Changes:
===ORACLE OF AGES=== * Fixed the broadcast view on hard mode dungeon shuffle being messed up ===ORACLE OF SEASONS=== * Fixed D2 in normal mode not counting accessing it through Natzu as a valid path * Fixed Black Beast not having sequence break logic for killing it with hard mode only weapons * Fixed some misc enemy sequence break logic with bombs
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Dudude Dude 2019-08-05 10:53
My The Legend of Zelda Randomizer Tracker has been updated to version 1.1.1.0
- Added a new tile to the dungeon palette to mark rooms that contained an important item, this replaced a set of stairs. If you do ever need a ninth set of stairs, I'm sorry. - Added a new locations grid to help keep track of what items you've obtained in which dungeons: -- These work much like capturable locations work on other trackers, or this trackers non-compact overworld mode. You can add captured items to them, right-click to clear them, and can show up in pinned locations if you are using the regular overworld tracker.
(edited)
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cubesolver 2019-08-14 22:27
My Legend of Zelda: The Minish Cap Randomizer Tracker is now live! You can track the key items, elements, and quest items. The randomizer itself should be released in the next couple days for those wanting to play that.
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MuffinJets 2019-08-21 23:09
My Link's Awakening DX Randomizer Map Tracker is now live! It supports complete tracking considering overworld and cave connector modifications! I plan on adding support for entrance randomizer later on, I have a few ideas as to how it can be implemented. Thanks to everyone who helped me get it all together, (specifically Hamsda, SporyTike, and EmoSaru for answering all my dumb questions 😅 ) I really appreciate it. (edited)
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Mago Merlin 2019-08-22 09:43
Greetings. Final Fantasy 4 Free Enterprise Map Tracker is real! Enjoy. Suggestions? Please mark me with @ in #suggestions . Grateful. (edited)
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Tekky 2019-08-26 17:57
MMR Map Tracker has been updated to 1.3.0.0
+ Added Dungeon ER support to the tracker + Added Song of Healing onto the tracker layouts + Added Magic tracking + Added Kokiri Sword tracking * Updated logic to account for the additional tracking options * Various other logic updates
(edited)
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MuffinJets 2019-09-01 23:52
Hey everyone! I just updated my LADX tracker to 1.1.0! I've got a new feature to announce, and that is Advanced Dungeon Tracking! Link's Awakening doesn't exactly have the easiest dungeons for beginners, but now I've added dungeon maps with every check! Check it out! (edited)
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23:54
Here's some things in the last few updates that have been fixed/addressed to:
Adjusted logic: -Bombs can be used to access Well HP -Heart Piece of Shame can be collected/grappled to with the hookshot -Adjusted Paphl and the Path to Paphl to be accessable with hookshot, feather, and flippers with overworld mods on. -Adjusted Richard's Villa cave chest to be accessable with hookshot -Adjusted D5 to only be full-clearable with the feather (small key near Round 4) -Fixed the forest tunnel first chest, now it requires the sword to break the crystals -Adjusted nearly every dungeon to have the proper number of checks -Entering D2 access rules had a typo for lift1, was formerly "lidt1" Adjusted visuals: -Added more detail to the Overworld/Cave Connector modfication settings. Hopefully they're more clear now. I can't really think of any good ways to symbolize these changes, so if you have ideas, please let me know, I can be found at MuffinJets#7751 on Discord. Added settings: -Added Beta Cave and Start Chest settings. These only reveal one check each, but they weren't hard to implement (and it's not like Sword Shuffle reveals more than one check anyway). Added locations: -The hibiscus trade just didn't exist prior lol -Heart Piece in cave after Lanmola - didn't show up before. No clue why, it was in the code. It's here now though. Adjusted locations: -Boomerang Moblin now only has one chest. I know what I want to do with him, but I'm gonna have to figure out how to implement it. Having 5 hosted items isn't gonna be what's gonna work. -Bumped the location of the western mountain summit, Kanalet's moat, and Marin at Mabe to make them easier to click on their own. -Fixed the spelling of "Have 20 Shels"
(edited)
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Fouton (PugHUD) 2019-09-02 13:09
New PugHUD update for ALTTPR: - Flute gets a checkmark - Aga now uses the same black as other items so it doesnt get washed away in chroma keys If you want to make your override layouts use the flute checkmark, change "ocarina" to "duck" in the layout overrides
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Fouton (PugHUD) 2019-09-02 14:52
New PugHUD update for OoT: - Magic Meter replaced Rumble Pack
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Dudude Dude 2019-09-06 11:04
Updated my The Legend of Zelda Randomizer Tracker to v 1.1.1.1
The Compact Overworld Map variations have been renamed to Palette-Based Overworld Map variations, to better highlight the difference in UI between those and the regular Overworld Map variations. The Letter Cave has been added as a tile you can add to the Palette-Based Overworld Map. On the dungeon map you can now right-click twice to turn a room dark gray, to mark it as non-existent for use with shapes.
(edited)
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MuffinJets 2019-09-11 21:26
Updated my Link's Awakening DX Randomizer Map Tracker to 1.1.2
Kanalet Castle - adjusted to need feather with overworld mods off Fixed D2 in advanced tracking - Boss' access rules now work properly The "Remote Cave" south of D8's entrance can now be accessed without feather if you have access to West Tal Tal. Fixed West Horseheads and Raft Minigame checks, both in D6, to now need L-2 Bracelets
(edited)
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Dudude Dude 2019-09-13 12:43
Updated my The Legend of Zelda Randomizer Tracker to v 1.1.2.0
Item location handling in the Palette-Based Overworld Map and Dungeon Map variant has been majorly revised. It now uses a palette-based interface as well, allowing you to mark exactly what item you found where. Right-clicking will add a checkmark to indicate you've collected the item. All palette-based maps now overlay instead of replacing images on right-click; this affects both the Palette-Based Overworld Map and the Dungeon Map. As an example, this allows you to simultaneously mark a dungeon room as both having a set of stairs and having been cleared, previously you could only mark one or the other. Re-ordered the Dungeon Palette slightly so the stairs are in a similar order as the levels are on the Overworld Palette.
(edited)
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EmoSaru 2019-09-15 20:30
The EmoTracker official LTTPR pack has been updated for V31, with the exception that MC shuffle is not currently well supported. Enjoy!
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Darkened5ky 2019-09-16 10:19
My Wind Waker Pack is now updated to v2.0.0.2
Overhauled Broadcast Layout for better customization. (Also to remove the garbage pink color I was originally using for OBS chroma keying.)
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Fouton (PugHUD) 2019-09-17 17:16
New PugHUD update for ALTTPR: - GT & Ganon Requirements are now on the full sized packs (replaced heart pieces & GO in Classic, and Half Magic & Mail in Keysanity)
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MuffinJets 2019-09-28 17:34
New update for my LADX tracker: Added Cave Shuffle! Now the most popular setting for the LADX Randomizer is supported! Quick list of smaller updates over the past few weeks:
-Made the symbols for beta cave and start chest uniform, the "no" symbol more thicc -Reworked the walrus symbol to look better -Adjusted Chest near Keese in the Mysterious Woods tunnel, now needs sword to access -Fixed the trigger for Marin at the Beach, now only needs pineapple and shield to access -Fixed the Kanalet Castle checks to no longer be broken after you have later than the stick in the trading sequence -Reworked Heart Piece Shuffle setting to look better, the small text really didn't fit well -Reworked Shellsanity setting to look better, the text didn't look good in comparison -Adjusted the number of small keys D7 had -Adjusted access rules for the town tool shop to require the ability to break grass to grind rupees -Adjusted "Chest Near Keese" again Now, the chest requires sword1 and the ability to break grass seperately -Fixed the fix to the fix to the fix to Kanalet Castle -Fixed the above fix -Fixed the Bay Capacity Upgrade to now ask the player for flippers (but not required, to allow Jesus Jumping over there too) -D8's Ceiling Keys now have the correct image for when they're collected -Color Dungeon now requires at least the L-1 Bracelet to enter -Gold Leaf checks will now disappear when you have the slime key -Fixed a bunch of small grammar errors and Unneccessary Capitalization -The mushroom/powder showed up twice on the capture layout for some reason. Replaced one with the ocarina, and rearranged it a little bit to make up for that.
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Aeralis 2019-09-28 18:41
There's now a pack for Chrono Trigger rando (Wings of Time)! - Tabbed maps for each era - Character, Key Item, and Boss locations For any changes or fixes, please feel free to either ping me or send me a DM.
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deserteagle417 2019-09-30 14:21
I've just uploaded a tracker for ALTTPR Glitched Modes with v31 logic! At the moment, only Overworld Glitches is supported, but the plan is to add Major Glitches as well eventually. Some features:
- Standard/Open and Keysanity are supported (inverted (keysanity) is a future project) - Autotracking is supported - Tracker assumes starting boots, but the boots are a toggle-able item and the logic should reflect that - Meme blueball tracker in keysanity variant because gomode buttons are dumb :) (The item is still defined if you wanna put it back in with an override :P )
Thanks to Emo whose pack I altered for this, and Jaysee for building the first OWG tracker for EmoTracker which made this much quicker to make! While I hope there's no mistakes in logic, please feel free to ping me if you find any!
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deserteagle417 2019-10-02 15:08
Fixed the download of the pack! Sorry to anyone who tried to download it. There is a fix to fat fairy access coming tomorrow also.
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Hamsda 2019-10-10 05:58
I just pushed a pretty big update to my OoTR map tracker that I have been working on for a while:
- changed lens setting default to wasteland - changed keysanity GF hides checks based on setting - changed Shadow Temple like like GS w/o hookshot - added sequence breaks for new logic tricks: - DC MQ early bomb bag area as child - Forest Temple outside backdoor w/o hovers - Forest Temple MQ early hallway switch - Fire Temple east tower w/o scarecrow - Spirit Temple lower adult switch w/ bombs - BotW cage GS w/o rang - Shadow Trial MQ torch w/o fire - DMT rock GS w/o hammer - Goron City spinning pot w/ chus - added Kakariko Potion Shop to ER - added sequence breaks for last 5.0 batch of logic tricks: - Fire Temple MQ climb w/o fire - GV crate as adult w/ hovers - added overworld gold skulltula setting - changed vanilla dungeons (MQ dungeons soon...): - restructured them internally - logic pass - merged GS/scrubs - added Triforce piece counter (not used in any layouts) - added 3rd state to dungeon indicators to represent unknown (will show both versions) - changed scarecrow checks to no longer be sequence breakable
This took a bit longer than I liked, real life stuff and iceborne came in the way zfgAnyway
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Herreteman 2019-10-11 02:32
The Oracle of Ages pack has been updated to 3.0! The main new thing is the addition of autotracker features, which have been developed by @Rain. Full changes:
+ Added autotracker support, compatible with any BizHawk core for GBC games (but I'd recommend Gambatte) + Added new checks to the map in Dungeon Shuffle to indicate when a dungeon entrance can be reached and make it easier to follow this mode + Added a check to the Nuun region to indicate it can be accesed, rather than having Ricky as the default and showing his carpenter locations * Fixed a few legacy problems with the maps by using source images directly ripped from the game (thanks Rain) * Fixed Jabu Jabu's Belly showing up as accessible incorrectly in Dungeon Shuffle - Removed the hosted keys in dungeons and disabled the logic checks that would show every chest as all in logic with a certain set of items in hand. These were made for fixed keys and ever since keys became shuffled it has caused some faulty logic in the tracker, so I prefer it like this. Depending on feedback, I may re-enable them in the future.
There are some paculiarities about the autotracker but listing them makes this too long of a changelog, you can read those in the Oracles server if you're interested.
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EmoSaru 2019-10-13 12:44
My EmoTracker Official LTTPR pack has been updated along with the new tracker app version that was just released. The main changes are...
+ Consolidated some layouts. If you have tracker layout overrides (not broadcast) this may require changes on your part, but your changes will now affect variants more broadly, saving effort. + Added a new settings popup to the items area in the map tracker variants. Clicking on the gear will open a popup allowing you to toggle between basic and advanced item placement
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Hamsda 2019-10-14 03:37
Just pushed an update to fix the dungeon/shop visibility, sorry rooDerp MQ dungeons got a quick merge of skulls/scrubs/cows in the process, but the logic pass/reordering will still have to wait.
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Hamsda 2019-10-16 15:09
Just pushed another quick update to my OoTR map tracker
- fixed Gerudo Fortress guard behavior around card - fixed visibility after latest EmoTracker update
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Fouton (PugHUD) 2019-10-18 11:02
SMZ3 Items only pack has been updated to remove half magic and separate byrna from cape to accurately display menuing. NOTE: If you dont like this change, just export overrides for layouts ahead of the update (or skip it) and it wont break 🙂 If you're more knowledgable, the codes still exist as 'halfmagic' and 'capeofbyrna' if you'd like to use them for custom layouts.
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Fouton (PugHUD) 2019-10-18 17:36
Immediate followup update for SMZ3 that could ruin your 'dont update' plan: Autotracking no longer has very strange hiccups on LTTP S&Q
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Fouton (PugHUD) 2019-10-27 12:52
Update to both PugHUD and my SMZ3 pack: - The Medallion picture has replaced the'2' with 'BOTH' as its been described as confusing to viewers If you preferred the '2', you can make an override for the images by replacing the 0123, 0124, and 0125 pngs with the 1123, 1124, 1125.png images.
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deserteagle417 2019-11-03 16:38
Pushed an update to the ALttPR glitched mode tracker that fixes the Kholdstare requirements (requires power gloves) as well as fixing some load order issues in the init.lua file (which didn't affect tracking).
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Tekky 2019-11-08 14:06
MMR Map Tracker updated to 1.3.1.0
+ Logic Updates Great Fairy Magic now checks for any transformation mask instead of all of them Fixed GBT Fairy Access rules Don Gero Mask check now requires magic Fixed Beans Grotto 20 Rupee check Fixed Termina Field stump check Removed Zora Mask as a requirement from Ocean Spider House
(edited)
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deserteagle417 2019-11-24 20:37
ALttPR glitched tracker had an issue with dungeons loading twice that is now fixed 😄
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Apokalysme 2019-12-01 12:23
Illusion of Gaia:Randomizer Tracker has been updated to v2.0.0.0 Items Autotracker is now available ! Other changes have been made to follow some IoG:R evolutions Here are all details :
* General * Add : Item Autotracker that marks obtained items (not yet uses of them) * Map Tracker * Fix : Logic to acces Dao may need to pass by Jeweler's Mansion * Fix : Jeweler's Mansion's chest does not need Psycho Slider * Fix : correct Mt Kress "Submit" to "Summit" * Change : Logic doesn't force to pass by Solid Arm to obtain 6th mystic statue anymore * Change : Logic permits access to Euro area from Dao's one
(edited)
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Fouton (PugHUD) 2019-12-04 16:29
Pushed a PugHUD update for ALTTP. - Ped is now in the Ganon Sign cycle for those pesky ped seeds (mystery) - Dungeons now start at ? instead of a crystal, for compass/map shuffle without keysanity, and also for less confusion
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Fouton (PugHUD) 2019-12-04 17:11
Quickly patched in an AD sign as well. They are just after the 7, so rightclicking will reach those options immediately in the cycle
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Fouton (PugHUD) 2019-12-05 12:14
Okay another small patch, shrunk zip size down to a quarter of the size, and also made all images (i hope) better on color keys. Should be the last update from me until something big happens
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Hamsda 2019-12-31 21:31
Happy New Year! Just pushed another big update I've been bumbling around with for a while 😳
- reworked settings: - added trials setting - added Adult Fountain setting - added night GS expect sun setting - moved settings into new popup window - changed bean plant to only show when setting enabled - changed trade sequences to only show current step - added indicators for vanilla small key/map/compass chests - changed MQ dungeons (finally): - restructured them internally - logic pass - re-ordered GS/scrubs/cow - added sequence break for wasteland and Shadow Temple GS w/ ground jump - added a few more ways to peek DC GS above stairs
There are a few more settings that I want to eventually support, but I'd rather finally get this out and not wait any longer.
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Dudude Dude 2020-01-17 10:16
Pushed a bug fix to my Z2R pack:
Palace 2 and 3 should once again be separate on the tracker, instead of palace 3 being a duplicate of palace 2.
(edited)
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Dorkmaster Flek 2020-01-19 14:59
Hi folks, I've just taken over the ALTTP + SM combo rando map tracker pack from Ninban and I've got a new release version 3.0.0 for you with autotracking support!
Updated to use new pack format Added GT location in LTTP for tracking since SM items can be in there Fixed accessing East Norfair in Hard with Varia + Ice + Supers and access to Business Center Fixed accessing Misery Mire area from Lower Norfair portal with mirror Fixed logic for back of Gauntlet with only screw (PBs are required) Fixed Mimic Cave access logic with no firerod Added initial autotracking support: All items/bosses present on the layout are tracked Full SM location support LTTP location support same as official LTTPR pack for now, i.e. no dungeon item tracking
Please make sure you're on the latest version of the tracker as always and have fun!
(edited)
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Dorkmaster Flek 2020-01-21 18:52
Got one more immediate update for the LTTP SM combo rando pack v3.1.0!
Added heart piece/container counter (cannot be autotracked currently due to technical limitations) Added combined map option to show all maps on one screen Fixed autotracking support for Bizhawk emulator (requires its own separate variant)
The combined map option is a little crammed, but if you don't want to switch tabs at all, then have at it. For Bizhawk autotracking, this necessitated a separate variant for technical reasons. If you're using Bizhawk with autotracking, you need to use that variant. For anything else, you can use the default standard variant. Enjoy!
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Hamsda 2020-01-22 11:26
New update to my OoTR map tracker:
- fixed ER deku theater as adult - fixed GS35 (adult Goron City) not nighttime - added damage multiplier setting - added starting age setting - changed ER default capture to contain every other capture
The starting age setting involved a lot of code changes, so I hopefully didn't break anything BlessRNG Changing the ER default capture is for those folks who play on Romans fork, just make an override for \locations\overworld_entrance.json and replace every "capture_item_layout" with //"capture_item_layout". This takes seconds with a halfway decent text editor, but will have to be re-done every time I modify this file obviously.
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Dorkmaster Flek 2020-01-23 18:18
Small bug fix update for the SMZ3 pack:
Fixed missing fireflea room on Lower Norfair map image Added Triforce symbols for LTTP portals on SM zone maps Cleaned up item codes for better ChatHUD support
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MuffinJets 2020-01-24 11:58
Just pushed a sizeable update to my LADXR pack:
- Merged "simple" and "advanced" dungeon tracking together and removed "Items with Keys" variant to reduce redundancy - With the help of @Dudude Dude#2743, added badges to capturable checks, specifically for Cave Shuffle variant - Complete Settings menu overhaul, gone are the days of not knowing which settings do what - Added the Wall-rus logical requirements to the desert checks - Adjusted the item grids and the Broadcast view to be more streamer-friendly and better-looking overall
There are actually quite a few more changes, the changelog is in the pack itself if you're interested. Future updates will be posted in the #tracker channel of the Z4 Randomizer server, the link to which is in #faq. SIKE, YOU THOUGHT Thanks to everyone who helped out!
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Special thanks to @Dudude Dude for those capture badges, I really appreciate it ❤️
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Dorkmaster Flek 2020-01-24 18:37
Minor update for SMZ3:
Trying (hopefully) more reliable detection of in-game status to prevent incorrect data reads on reset
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Dorkmaster Flek 2020-01-25 07:53
One more very small change because CONSISTENCY!
All single toggle items should now loop with successive mouse clicks
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Dorkmaster Flek 2020-01-26 17:03
Just released my map tracker pack for the Super Metroid DASH Randomizer v9!
Full map/item support with autotracking for DASH v9 logic DASH-specific item changes show as sequence breaks on the map when you can access those spots
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Dorkmaster Flek 2020-01-29 15:55
Pushed a tiny bug fix for my SM DASH and SMZ3 packs cause they both had the same issue 😛
Fixed pink Brinstar missile locations on Brinstar zone map
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StormRider 2020-01-30 10:19
Just released minor update v1.0.4 for the Pokémon Crystal Key Item tracker
Condense rods and passes to one icon row Add TR and E4 icons to item tracker
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StormRider 2020-01-30 12:04
And even more minor v1.0.6
Fix name of Fuschia gym leader (this is what I get for copy/pasting from the other tracker)
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StormRider 2020-02-02 23:29
Pokémon Crystal Key Item tracker 1.1.0 is now live, supporting the new rando option for early Rocket sequence
Allow number of badges to fight Team Rocket to be adjusted (4 or 7)
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Dorkmaster Flek 2020-02-03 15:09
Just pushed a small update for SMZ3 3.1.7
Removed duplicate Speed Booster location on Norfair zone map Added missing room on Brinstar map
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MuffinJets 2020-02-06 01:21
I made a Metroid Zero Mission Randomizer Map Tracker! The logic was painstakingly taken directly from the code of the randomizer itself with the help of a giant spreadsheet created by Biospark! If there's any issues or suggestions, I'm always open to DMs or pings here or on the Zero Mission speedrunning server. Thanks again to everyone who helped out!
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Eatitup_86 2020-02-06 20:42
Final Fantasy VI Worlds Collide Tracker V1.0.0 is now live. Feel free to DM me if you run into any issues. aqyPeace
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StormRider 2020-02-07 08:38
Just pushed Pokémon Crystal Key Item 1.1.1
Fix Ice Path to use Rocket badge requirement
(Somehow I managed to change this but not actually save it before pushing the last release. Imagine my surprise upon opening the editor to fix this and seeing the "unsaved changes" mark on the locations file.)
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Dorkmaster Flek 2020-02-08 10:41
Minor fix for the SMZ3 map pack
Fixed capture locations so they turn red after marking the item contained there Replaced LTTP maps with newer versions from the official LTTPR pack
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Aeralis 2020-02-09 19:07
There's now a CT Jets of Time tracker! Featuring: - Tabbed maps for each era - Character, Key Item, and Boss locations For any changes or fixes, please feel free to ping or PM either @Salarius or myself!
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Dorkmaster Flek 2020-02-13 15:21
Tiny update for SMZ3
Sand pit items and Aqueduct missiles in SM are now capturable
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Darkened5ky 2020-02-14 10:04
A pretty neat update for the Wind Waker Pack, v2.0.0.3
Thanks to Spleebie, the Triforce will now fuse when all eight pieces are collected! Note that user overrides may need to be redone after this update.
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Mago Merlin 2020-02-14 19:07
The Dark Souls Randomizer Tracker is finally among us! Just key items for now, Bosses Tracker coming soon. Please enjoy or suffer, whatever.
Praise the sun! \`[T]/
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Dorkmaster Flek 2020-02-15 18:00
SMZ3 update v3.2.0 with a new feature and making sure the tracker works for the forthcoming v11 rewrite (it works for both the current live and beta version currently)!
Added dungeon location autotracking for LTTP Removed game version number from package name (this works with v11 beta so far)
Dungeon tracking is based on looking at a) currently opened chests, b) current key count, c) keys from pots/enemies picked up, d) locked doors that have been opened, and e) dungeon-specific items in inventory (compass, map, big key). This should also work for a potential keysanity development in the future, although that's still in the planning stages for now... SmallKey BigKey
(edited)
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ReedemtheD3ad! 2020-02-17 11:22
Super Mario 64 Randomizer Tracker version 1.0.0.0 is released. Randomized entrance tracking is slated to come out with version 1.1. (edited)
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ReedemtheD3ad! 2020-02-17 11:38
Version 1.0.1.0 - Hotfix Cannon unlock for Wing Mario Over the Rainbow added Changed window to fixed size Unknown Painting image added (unused for now)
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ReedemtheD3ad! 2020-02-17 21:54
Version 1.1.0.0 Added names of courses in SM64 font above stars Condensed layout to take less screen space Paintings can now be clicked through to track entrances
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Hamsda 2020-02-18 13:01
Just pushed a new version for my OoTR tracker:
- replaced ice traps with triforce pieces - added first batch of logic tricks - changed ER maps: - removed setting - unified child and adult (too few differences) - split entrances (dungeons, houses, grottos) from connectors - repositioned most locations a little - rearranged/renamed some settings
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Dorkmaster Flek 2020-02-20 16:05
Tiny update for the SMZ3 pack:
Norfair Missile (lava room) is now capturable
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deserteagle417 2020-02-27 10:24
Version 2.0.0 of the ALttPR Glitched Modes pack is now live! With a huge thanks to @Spleebie for writing up the logic, we now have support for the Major Glitches mode (keysanity, too!). Some updates and corrections to OWG are made as well, such as putting mirror wraps back to sequence breaks.
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duncathan_salt 2020-03-02 04:00
I just pushed version 2.0.0.0 of the Cave Story Randomizer pack! This updates supports all the new logic and settings in the upcoming release of CS Rando's v2.0 (available for testing on our GitHub), including different spawn points, objectives, and sequence breaks. It also adds tracking for bosses, and a certain other pair of items just for fun...
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MuffinJets 2020-03-03 10:26
Betcha guys didn't know that there's a Gato Roboto randomizer Betcha guys didn't expect that I'd make a pack for it Or, maybe you did, I don't know But nonetheless, they both exist! Check out the Gato Roboto Randomizer when you get the chance, it needs some love ❤️ https://discord.gg/wEqumPW
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wolfman2000 2020-03-19 14:19
I've updated the Soul Blazer rando tracker to add a new tracking mode that I call Skarsnik. It's much closer to the original style tracker in only offering a few things to click or auto-track. Hopefully this form will make it easier for those that wish to participate in tournaments that force trackers. Remember to update to 2.3.7.2 if you haven't yet.
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deserteagle417 2020-03-21 16:15
ALttP Glitched Modes Pack Hotfix - V2.0.1 Fixed TR laser bridge and Trinexx access rules for OWG mode (thanks @ozipone for pointing it out!) (edited)
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MuffinJets 2020-04-06 16:09
I just pushed a sizeable update to my LADX pacc: Y'all aren't even ready for this I GOT:
Togglable Key Logic Tracking! Completely reworked instrument/key grid! (again) (again) (I'm indecisive) SO! MANY!! LOGIC!!! UPDATES!!!! Golden Leaves are now progressive with the Slime Key because goddamn it that makes so much more sense! D3's Simple Tracking is finally fixed! That one stupid chest in D2 finally made an appearance, after months of waiting! Blaino in D8 actually requires you to attack him! You'd think I'd catch that but *noOOOoo* Streamlined Simple Dungeon Tracking! An actually organized file structure instead of random .json files all over the place! A version exclusive bug! Fixed Ballad check to require the Sword when not expecting the Walrus! I DON'T EVEN KNOW WHAT THAT LAST LINE EVEN MEANT, I'VE BEEN WAITING TO PUSH THIS UPDATE FOR SO LONG
The LADX rando is coming back baby With the new co-op script written and the previously frozen in ice dev recently rethawed, get ready to struggle POWER through Link's Awakening ™️ like you've NEVER DONE BEFORE Y'all best check that motherfing *change log to satisfy all your deepest randomized carpet whale desires
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Dorkmaster Flek 2020-04-07 09:48
Hey everyone, I've finally pushed the SMZ3 pack update v3.3.0! This includes the following changes:
- Logic refactor for v11 rewrite - Almost entirely the same on the surface, there are a few bug fixes in v11 mostly for a handful of locations in Maridia - Refactoring is mostly under the hood in order to add scaffolding for future keysanity support - Cap missiles, supers, and power bombs at fixed max values used by the randomizer (200, 80, 50 respectively for every seed) - Wrecked Ship + West Ocean locations now show as accessible before defeating Phantoon for convenience (same with Kraid e-tank)
The reasoning for the WS change is so you know exactly what locations in this area will be available at a glance once you kill Phantoon before you spend the time to go over there, and there's no chance of confusion once you get there about having to actually kill the boss (and most other SM trackers behave the same anyway). The only location that now requires you to actually kill the boss to appear is Plasma Beam, because it is possible to waste time travelling over there and we want to avoid confusion in that specific outlier case. EDIT: The v11 rewrite is now live on https://samus.link and has some new options like custom sprite support and multiworld! UPDATE: Minor addendum due to community consensus:
- Bombs no longer required for LTTP access checks for convenience (assumes you always have them) - Cane of Somaria is required for Kholdstare to be fully accessible in logic (at least in non-keysanity)
(edited)
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Dorkmaster Flek 2020-04-13 15:12
Hey again, got a tiny bug fix update for an edge case in SMZ3:
Fixed bug with collecting single arrow in SM causing erroneous bow detection
Bow 2
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metroid 3
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MuffinJets 2020-04-14 17:33
I just pushed a small update to the LADX pack, nothing huge here Simply added the "Number of Instruments Required" setting that's coming soon
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Dorkmaster Flek 2020-04-15 19:40
Minor SMZ3 update due to popular demand:
Added "full" option for both games map view to show LTTP maps full size Added vertical layout support
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Dorkmaster Flek 2020-04-17 07:32
One more very minor SMZ3 update for the few people using the new verticle-specific layout:
Tweaked vertical layout for bigger map size
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MuffinJets 2020-04-17 13:34
https://cdn.discordapp.com/attachments/449075804333408256/700778052677927012/shelltrackinggif.gif Shopsanity, Shellsanity, and adding the sword to the item pool are all coming to LADX rando soon ™️
13:36
Oh, and I also removed the 3 pixel window between the item grid and the edge of the window for the cave shuffle variant, you're welcome for upgrading the pack from "literally unplayable" to "somewhat useful"
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anyway
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stan kirby
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Fouton (PugHUD) 2020-04-21 15:06
Updated PugHUD's autotracking to no longer count the Experimental Mirror from Door Rando as a real mirror.
15:07
Updated my SMZ3 tracker to have an accurate keysanity layout for the current alpha stage of testing
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Fouton (PugHUD) 2020-04-24 16:11
Small bugfix to allow the Thieves Town Big Key to loop just like the other keys in both my LTTP and SMZ3 keysanity packs
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Fouton (PugHUD) 2020-04-29 16:56
PugHUD For SMZ3: SMZ3 Keysanity Packs now have proper autotracking support. Additionally, I may have released a fix that will finally resolve SMZ3 autotracking randomly melting and removing all items. (edited)
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MuffinJets 2020-05-04 20:08
You can't stop me from updating the LADX Tracker:
-Uhh -Among other things, I added a bunch of new images to the cave shuffle capture grid for more specific circumstances. -Also added the ability to cycle through bosses to track Boss Shuffle. No logic in place yet. Soon.
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Dudude Dude 2020-05-12 08:12
Added a new feature to my Z2R pack:
- New broadcast view feature: Recent Items! - This will display the 8 most recent items you have interacted with in the tracker, in order from newest to oldest. - Some logic is in place to make it show 8 unique items, in case you have modified something and made a mistake. - For the palaces this also brings back the boss icons from one of the earliest versions of the tracker! They'll still look like rocks in the regular display, but they'll use their appropriate boss icons in recent items.
I plan to add a similar feature to my The Legend of Zelda Randomizer (Z1R) pack in the future. In addition the script used is adaptable and could be made to work with any packs if desired, though the changes you need to make to add it yourself are fairly intense.
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Dudude Dude 2020-05-12 09:09
Made a small fix to the above to make the image for the water of life show up in recent items. Thanks for pointing that out MeleeWizard!
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Apokalysme 2020-05-25 07:55
Illusion of Gaia:Randomizer Tracker has been updated to v3.0.0.0 Item Autotracker has been improved and completed ! Also, World Map Tracker has been upgraded to be used with some new features of IoG:R (random start location, open mode) and has now hints on map. By pressing F1 when using this pack, you can now have Online Documentation (Wiki). Here are all details :
v3.0.0.0 : * General : * Change : Replace "Item Tracker" by two variants : "Item Tracker - Full" and "Item Tracker - Compact" * Change : "Item Tracker - Classic" is available for the moment (for backward compatibility) * Change : Global optimization and architecture adjustments * Add : Stats upgrades tracking (Great thanks to Neomatamune) * Item Tracker - Full : * Re-organization for items, organized by * Item : Songs, statues, keys and others dungeons items, quests items * Hieroglyphs : Hieroglyphs, combinations and Father's Journal * Abilities / Stats : Will/Freedan abilities and Stats upgrades * Objectives : Mystic statues and Kara * Item Tracker - Compact : * Based on Full tracker organization, but without separated frames * Some items and abilities are compacted * Autotracker - Items : * Add : Autotracking use of items * Add : Stats autotracking (Great thanks to Neomatamune) * Change : Can retrieve all informations after a crash / reset of EmoTracker (except Herbs) * Change : Full and Compact autotracking integration * Change : Global optimization * World Map Tracker : * Add : Open Mode setting * Add : Random Starting Location integration * Add : Hints * Change : Pyramids items in Room 2 are accessible in Logic with Will if you start in Pyramid DS (Bottom) * Change : Logic optimization, use of LUA to factorize locations informations
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Apokalysme 2020-06-06 07:45
Illusion of Gaia:Randomizer Tracker has been updated to v3.1.0.0 This update is about fixing some logic access issues with Seaside Palace, as you can see it in the Changelog :
v3.1.0.0 : * World Map Tracker : * Fix : Seaside Palace access logic
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Darkened5ky 2020-07-05 00:05
The Wind Waker pack has been updated to v2.0.1.0! Big shoutouts to @Dual [CDT UTC-5] (TWWR) for this release. The main highlights of the new version are a lot of added sequence breaks, updated logic for WW Randomizer 1.8.0, and the ability to disable dungeons for race mode by right clicking their abbreviations in the key layout. Here is the full list of changes:
The Wind Waker Randomizer logic updated to reflect 1.8.0 - Added Island Puzzle Setting Toggle - Adjusted checks moved to new Island Puzzle setting - Moved Pirate Ship to Minigames setting - Adjusted dungeon logic for Forsaken Fortress - Added Darknuts in Hyrule to Knight's Crests farming Glitched Logic increased - Added Early Diamond Steppe via Big Octo - Added Tower of The Gods First Floor Skip - Added Early Forsaken Fortress - Added Early Forsaken Fortress Interior - Added Final Wind God's Aria Skip - Added Earth Temple glitches - Added Kalle Demos glitches Additional Changes - Added support for Race Mode dungeon disabling - Added support for dungeon entrance randomizing - Added support for customizing pre-trading quest and pre-bow images - Added support for customizing dungeon complete and boss defeat graphics - Corrected bomb bag tracking - Undepricated Skip Boss Rematches Settings Toggle. Defaults to on - Re-organized image files - Updated number and text graphics for item tracker - Updated sea chart design to increase island sizes to be consistent - Added all pack authors to the manifest file
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Dorkmaster Flek 2020-07-12 11:24
Tiny update for the SMZ3 pack:
3.3.5 ----- Changed mushroom and shovel to progressive toggle like powder/bombs to match official Z3R pack latest version
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Reimael 2020-07-17 17:30
Surprise! There's a randomizer for Kingdom Hearts II Final Mix, and I made a map tracker for it! If you feel like checking it out, here's an invite link to the discord for it! https://discord.gg/AXws6BY
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Hamsda 2020-07-23 03:45
Quick little update to my OoTR pack:
- changed spirit boulder gs to be peekable - changed time travel behavior - fixed some child logic on Death Mountain
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Hamsda 2020-07-26 03:42
Another quick one thanks to the most recent update, the oot map now has Big Don Jons ™️
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Fouton (PugHUD) 2020-08-07 19:05
Tiny update for PugHUD (LTTP)
Ganon Goal sign now supports Fast Ganon. Left Click to cycle goal: Defeat > Fast > All Dungeons > Triforce Right Click to cycle crystals (in defeat/fast goal)
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Mago Merlin 2020-08-11 16:41
A small adjustment in Dark Souls Randomizer Tracker. Now can track the Bells of Awekening and Master Key, Purple Coward's Crystal will no longer be available as it did not prove to be important for a run. (I finally finished this game and now I really know the actual use of all the items). Bosses and Mini Bosses Tracker is realy coming soon, be pacient. And don't forget to...
Praise the sun! \`[T]/
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Apokalysme 2020-08-12 13:42
Illusion of Gaia:Randomizer Tracker has been updated to v3.2.0.0 This update is about fixing some logic access rules for Inca Ruins and optimizing autotracker to fix some issues observed with v3.1, as you can see it in the Changelog :
v3.2.0.0 : * World Map Tracker : * Fix : Inca access logic * Autotracker - Items : * Change : Code optimization
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Fouton (PugHUD) 2020-08-14 13:31
Fixed an issue with my pack where I removed the ability to set the Goal to Pedestal.
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EmoSaru 2020-08-16 11:36
I've just updated my LTTPR pack with a few quality of life tweaks.
* Marking the flute as "activated" in inverted will now allow you access to flute-blocked locations, whether you have light world access to activate it or not * The mirror should now autotrack properly in door rando (thanks to Fouton for the simpler fix)
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Hamsda 2020-08-16 14:11
I just pushed a new version to my OoTR tracker with a few small changes
- changed closed forest behavior to include sequence breaking Gohma - improved trade sequences: - added all adult trade items as captures (getting one sets the trade sequence to that item) - fixed child trade to always advance stages properly
if the layout for the capture grid seems too cluttered, let me know
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MuffinJets 2020-08-16 17:09
Hey, so when I created the Metroid Zero Mission Rando map tracker pack, I thought I'd be a lot more passionate about that rando than I ended up being Because of this, I had no drive to update the glaring logic errors that people brought up, and the pack was obsolete basically on release lol I de-listed the pack from the package manager because of this, but if anyone wants the pack for their own sake, or to pick up where I left off, let me know and I'll gladly send the files to you and answer any questions about how it all works (edited)
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XenoWars 2020-08-20 19:42
Update to my Metroid Prime 2 map tracker. Fixed a lot of logic issues so it should be all correct now. If not, please let me know.
Version 1.1.0 - 8/20/2020: Map Tracker: ---Big update to the logic. Checks should now appear corectly when all requirements are met, no less and no more. Checks will also appear visible if you can reach the area the check is in but not get it.
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Mago Merlin 2020-08-21 21:42
Dark Souls Item Randomizer Update: You can now track bonfire boxes and embers. In addition to minor adjustments in the order of some items (keys that can be replaced by the master key are close to each other) and the placement of letters on keys that were visually similar (Sewer Chamber Key and Key to New Londo Ruins).
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Reimael 2020-08-23 22:35
Update to the Kingdom Hearts II Rando tracker. Version 1.5.0 - 8/24/20 - Overhaul to most visuals, larger icons and improved icons made by Televo for most things. - Added right clicks to most worlds to signify fighting absent silhouettes + data fights in their respective worlds
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Hamsda 2020-08-24 11:02
Updated my OoTR map tracker:
- added more logic tricks - fixed chus not showing as sequence breaks for certain checks
This should complete all the (non ER) tricks that are currently available, so you can match the tracker to your rando settings. 🙂
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Pink Switch 2020-08-25 08:06
Update to the Majora's Mask randomizer map tracker - Updated logic to match randomizer 1.12.1.0 -Selectable trick list -Fixed icons in Minimal mode
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XenoWars 2020-08-25 15:01
Update to my Metroid Prime 2 Randomizer tracker
Version 1.2.0 - 8/25/2020: Map Tracker: ---A new options icon has appeared! Within here, you will find tabs for Translator Gates and Guardians (as well as Charge Beam and Scan Visor for future logic). ---With the arrival of the Translator Gates tab, support for random translators has been fully implemented! Because of this, the logic has undergone a huge rework and now takes into account what translator color you set for each gate and what translators you currently have. Each gate now also has its own icon on the map! ---The Guardians tab allows you to select when you have defeated the guardians. This is important for a few checks: ------Light Suit now requires Quadraxis to be selected. ------The Dark Missile Trooper now requires Bomb Guardian to be selected. ------The GFMC Compound Missile now requires Jump Guardian to be selected. ------The Dark Oasis Sky Temple Key now requires Power Bomb Guardian to be selected. ------The Mining Plaza E-tank now requires Amorbis to be selected. ---Since the logic now accounts for gates individually, there is now no need to have two separate trackers for Vanilla (Actual) and Vanilla (Colors)! Map Tracker: Vanilla (Colors) has been removed and Map Tracker: Vanilla (Actual) has been renamed to just Map Tracker.
Please tell me if you find any issues! There are bound to be things I missed as I had to go over every check again.
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Apokalysme 2020-08-29 03:51
Illusion of Gaia:Randomizer Tracker has been updated to v3.3.0.0 This update is about fixing some logic access rules about using Memory Melody, Teapot and Red Jewels, as you can see it in the Changelog :
v3.3.0.0 : * World Map Tracker : * Fix : Memory Melody only usable in Neil's Cottage, so this place must be accessible to permit all other spots to be accessible * Fix : Teapot is only usable in Moon Tribe, so this place must be accessible to permit all other spots to be accessible * Fix : 36-50 RJ don't light up Jeweler Mansion
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Apokalysme 2020-08-30 09:28
Illusion of Gaia:Randomizer Tracker has been updated to v3.4.0.0 A little update to fix an issue about Mystic Statues autotracking :
v3.4.0.0 : * Autotracker - Items : * Fix : Mystic Statues check synchronization with teacher trigger which display needed statues on tracker
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Pink Switch 2020-08-31 13:23
Update to the MM randomizer map tracker
V 4.2.0 Fixed red potions not properly activating in the accessible map Fixed massive spaghetti causing certain checks to be inaccessible after a certain time
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Dorkmaster Flek 2020-09-13 16:56
Ooooookay we got a major SMZ3 update coming down the pipe with a few small fixes for the upcoming v11.1 and one major item...
3.4.0 ----- Initial keysanity support (alpha testing) Small logic fixes for v11.1
KEYSANITY IS HAPPENING eyeshake SmallKey BigKey eyeshake For those who aren't aware, keysanity is now publicly available for testing on the alpha site! https://alpha.samus.link/ Full details about the SM key logic and what locks where are available in the SMZ3 discord so check there for info. Now obviously from the name, this is an ALPHA which means things might break, and nothing is finalized yet. The same goes for the keysanity support in this tracker. 😛 If you have any custom overrides for this pack they most likely will break with this update. There were some major under the hood structural changes for keysanity support, so sorry about that. I do not yet have access to the source code to verify all of the keysanity logic for certain, but I believe it's in a good enough state that it is useful to people playing these test seeds so I want to start running with it. I'll make minor updates to the logic as needed as we go, and once the keysanity code is in the public repository, I will go through the entire thing and make sure everything is 100% accurate, but for now you can start playing with it! skaiHYPE EDIT: 3.4.1 update to fix wave beam area access via frog speedway.
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Fouton (PugHUD) 2020-09-22 13:46
Small update to PugHUD for LTTP: GT Sign and Ganon Goal Sign Left & Right click functionality is flipped, because it felt extremely weird to cycle goal with left click, and going ? > 7 > 6 etc was generally less clicks for people (most people play 7/7 or something)
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Dorkmaster Flek 2020-09-24 19:31
SMZ3 update for more keysanity goodness!
3.4.2 ----- Additional refactoring and logic fixes for keysanity alpha
The keysanity source code is now available in the public repository, so I've gone through every spot to make sure the keysanity logic should be correct for the current alpha site everywhere. As before, this is still alpha so things will most certainly change and I will attempt to keep up to date with smaller updates as they get pushed live! SmallKey BigKey
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fantallis 2020-09-27 12:08
Hello: If you didn't know that there is a Hollow Knight Randomizer 3 map tracker that is compatible with all the possible configurations/item pools, well good news, it exists now! Some things I poked at this afternoon:
0.3.0 ----- * Locations that can be checked without getting the item show up as checkable now. * Grubfather and Seer are always considered 'checkable', never green.
There's a @TODO section in the README.md describing all the stuff what it don't do but should did someday
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fantallis 2020-10-01 15:31
Since I need more things to occupy my free time with, I poked away at everything on the @TODO list and now have cut an actual 1.0.0 release of the Hollow Knight Randomizer tracker. Goodies include capturables, a slew of better icons for all sorts of fun reasons, map cleanup, updates for recent changes to the randomizer, some behind-the-scenes optimization, actually updating the manifest version number correctly, and more. The full changelog is over the Discord message size limit but you can always just check the releases page if you're really interested: https://github.com/qadan/hollow_knight_randomizer_tracker/releases There are new things in the @TODO section of README.md if you're curious about future work as well.
EmoTracker implementation for Hollow Knight Randomizer 3 - qadan/hollow_knight_randomizer_tracker
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Dorkmaster Flek 2020-10-12 15:21
Minor SMZ3 update for the keysanity alpha! SmallKey
3.4.3 ----- Small key logic fixes for LTTP dungeons in keysanity
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Hamsda 2020-10-20 13:40
I just pushed the biggest update to my OoTR tracker in a long time!
- reworked the Entrance Randomizer variants entirely: - added logic - added settings for other ER options - changed captures to match required in-game regions - fixed GS reward names - added bridge amount setting - added free Zelda setting - added expensive merchants setting - removed `Move King Zora` - added wallets to tunic logic in non ER
The biggest change obviously being support for logic on the ER tracker. It does not have all the overworld spots or dungeons yet, but that is next on my list. Enjoy 🙂
Pog 2
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Eatitup_86 2020-10-23 13:51
FF6 Worlds Collide Update 1.1.0 is out courtesy of Anguirel.
v1.1.0: By Anguirel - Added Map Tracker variant - Added Autotracking capability
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Hamsda 2020-10-25 15:31
Small update to my OoTR tracker:
- fixed Market GS not showing on child map - fixed missing houses in default ER capture - changed logic based on https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1072 - added sequence breaks for new logic tricks: - DC vines GS from below w/ long - Spirit lobby jump from hands to ledges - DMT climb w/ hovers - ZD GS w/ nothing - IC block room GS w/ hovers - HC storms grotto GS w/ just rang - Water central pillar GS w/ irons - GC grotto w/ hook while taking damage - DC two scrub room w/ str - Shadow crusher GS w/ hovers
(edited)
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fantallis 2020-10-26 20:27
Cutting a 1.1.0 of the Hollow Knight Randomizer tracker with the following updates:
* The skips/cursed configuration menu has been greatly enhanced. Any skip type can be configured to either not show up on the map, show up as yellow if it would be accessible via that skip, or show up as green. You can use this to differentiate items that are in logic from items that are out of logic but nonetheless technically accessible. Mild skips are set to yellow by default. * Enhancements to capturables; any location locked behind geo or essence is considered 'capturable', and the capture popup contains items that are not considered progression but that newer players may nonetheless want to prioritize. * Some fun optimization to the Lua scripts that nobody will notice! We save an average of 12 tree calculations every time you click something, shaving whole milliseconds off location render time! Wow! Nobody cares. * Hack stupid garbage itemgrids have been un-stupid-hacked * Some locations have been moved around and/or given additional clarifications * Some locations (like delicate flower and Sly) show start/end locations for the quest
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Fouton (PugHUD) 2020-11-04 15:03
Added a Door Rando pack to PugHUD (LTTP) so that big keys can be tracked per dungeon, and small keys can go up to 9 and loop. To track BKs for HC/AT you'll need to rightclick the dungeon label (or let autotracker do its thing)
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Fouton (PugHUD) 2020-11-05 14:49
Fixed the Broadcast layout of this newly released pack to actually be the new pack instead of just old keysanity. Oopsy 🙂
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Fouton (PugHUD) 2020-11-10 22:23
pughud oot pack now has poe and ruto trackin or somthin gl 🙂 (edited)
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codemann8 2020-11-13 21:50
Now that CodeTracker (LttPR) is available in the main list, and I've reached the next milestone release, I can announce here and list some of the features:
- Flexible on-the-fly mode selection, works well with Mystery (click Gear icon in the Items Section) - Has mode selections for just about any mode you can generate a seed for (aside from glitch logic) - Advanced autotracking features, like Remaining Dungeon Items and Key Tracking (with Race Mode option to disable features not allowed per Racing Council) - Entrance Support, with ability to add icons to the map - Door Rando Support, ability to track an undetermined amount of small keys and chests - Key Drop Shuffle Support (Pool Mode), 33 extra locations (pot keys and enemy key drops) are added to the item pool - Multiple Broadcast View options
It's very difficult to describe all the many features into a small post, to see all the features: 'https://github.com/codemann8/alttpr_codetracker_codemann8/blob/master/README.md'
(edited)
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Dorkmaster Flek 2020-11-22 12:28
Pushed a small under the hood update for the SMZ3 map pack. No logic changes, just some under the hood stuff:
- Autotracking for heart pieces/containers is in place, but the ROM changes are not live yet. - Under the hood revamps to make autotracking simpler and more reliable, also pending some ROM changes in the rando itself.
12:28
There are some further logic changes for keysanity in the pipeline, but they are also not live yet...
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codemann8 2020-11-29 08:06
CodeTracker (LttPR) has a couple milestone updates since the last post:
- Boss Shuffle Support - Specify a different boss at each dungeon and the new logic rules will be reflected - Glitch Logic Support - OWG and MG logic has be added - Dungeon Shuffle Support - a mode where only dungeon entrances are shuffled
WeeGee 1
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EmoSaru 2020-11-29 19:50
My LTTPR tracker has just been updated, and will now auto-track small keys on seeds generated by the main website (seeds must be generated on/after 11/29/2020).
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Dudude Dude 2020-11-30 18:20
Updated my Z2R tracker to version 1.4.0.0, because there was a new version of the randomizer released.
- Trophy, Medicine and Kid (The items required for spell fetch quests) now have a third state when left clicked. This is to accommodate the option to have town name signs tell you what spells they give. They still have full functionality to record location hints when right-clicked. - Added Dash to the spells segment of the tracker; when cycling through the different spells for each town it can be found in between Fairy and Fire. - Added small gray P-Bag indicators to the 3 P-Bag caves, to accommodate the option to not shuffle these P-Bags with the rest of the items. - Temporarily disabled the recent items tracker; have to code compatibility with the new version of the spell fetch quest items but wanted to update the tracker for new changes first.
(edited)
18:22
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MuffinJets 2020-12-01 15:05
LADXR: - Fixed mountain range now not inheriently requiring boots in Glitched Logic - Fixed D2 hard-requiring feather for it's checks when you have bracelet and/or hookshot - D2's Owl Statues didn't have key logic for some reason, now they do - Cleaned up D6 and D8 Owl Statue requirements, they were repetitive, redundant and messy - Introduced optional alternately colored maps - Dungeon Shuffle: When enabled, the overworld representations of the dungeons will dissappear. The logic for each dungeon in their respective map tabs will ignore the front door's logic. Z4R: -Added Dungeon Shuffle, see above Z4R Caves: - Standardized image sizes for capture badges
I've got some feedback about how the green grass of Koholint Island blends in a little too well with the default green of an accessible check, so I included a few alternate map colorations that can be used with User Overrides. Just export maps/maps.json and replace every instance of "maps" with either: "blackwhite", "pico", or "colorassist" I do encourage you to also look into the ability to change check colors with the bit about it found in #faq If you have any feedback let me know either here, DMs, or on the Z4 Randomizer server!
(edited)
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15:07
there may also be a new easter egg
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Aeralis 2020-12-03 15:48
Chrono Trigger - Jets of Time has received an update thanks to @Anguirel !
v1.2.1 - The "GO" button will now autotrack when go mode is achieved. - Autotracking bugfixes - Items will now be properly untracked due to deaths or resets. - Fixed a bug causing Rust Tyrano to not autotrack. - Fixed a bug causing hero medal to untrack if Frog was wearing it. - Masamune 2 is now tracked correctly. - Fixed a bug where Death Peak would not properly track with some party compositions. - Fixed a bug causing magic to not track correctly in Lost Worlds mode.
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Dudude Dude 2020-12-05 14:23
Made some more small updates to the Z2R tracker:
- recentitems.lua now has some basic support for custom lua items. These items can now call a function to request an update to their current icon. This also means recent item tracking is enabled again. - Removed forest tile as a stage from New Kasuto, and removed the flute as a stage from the palaces. - Added a forest tile and Three Eyed Rock as locations that can be marked as cleared for the East continent. - The raft can now be marked as being in the East continent or Maze Island, since with changes to the randomizer this can happen now.
(edited)
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Fouton (PugHUD) 2020-12-09 15:53
PugHUD update:
- you wont even notice it
(edited)
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Spleebie 2020-12-09 16:58
ALTTPR Glitched Modes tracker update I have agreed to take over maintenance of this pack from @deserteagle417 as he is no longer playing rando as much and I wrote the MG logic for it previously. Highlights for this update which affect both OWG and MG logics:
Fixed waterfall and zora's ledge access Fixed c-shaped house and chest game access Added pearl as sequence-breakable access to SW3 Added sequence breaks for bow and hookshot for upper GT Updated autotracker with small key tracking
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Dorkmaster Flek 2020-12-09 18:51
Tiny update for SMZ3:
3.4.5 ----- Bug fix for SM keysanity door corner cases (you probably won't even notice it)
(edited)
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Hamsda 2020-12-23 14:31
Oops I did it again! I kinda sorta rewrote my ER logic... again 😳 Should be a lot more robust now and also includes overworld checks Pog
- fixed bridge condition counter in ER - improved ER variant: - added overworld checks (dungeons coming soon (tm)) - fixed some logic errors - improved overall performance - updated settings defaults for season 4 - changed GS counter to only include non shuffled GS - changed layouts to accomodate new ER map - adjusted position of many locations
I'm planning on a minor update in the next few days/weeks to add the logic bearing spawn positions even for the non ER variants for season 4. After that it will hopefully not take me months to add the dungeon checks to the ER variants 🤞 Happy Holidays!
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Dorkmaster Flek 2020-12-26 09:57
Small holiday bug fix for SMZ3:
3.4.6 ----- Fixed incorrect sequence break display of speed booster spots in Maridia on normal
Happy Holidays! 🎄 ❤️
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Hamsda 2020-12-28 14:23
Small update to my OoTR pack:
- added (limited) random spawns support to non ER - fixed grottos beyond Mido w/ explosives but w/o child access showing in logic
I also changed the default for horizontal layouts back to tracker_right_map. If you like the other one, a quick override can get it back. If you have other layout suggestions, feel free to contact me, maybe if it's different enough it can be included as one of those defaults and others will like it.
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codemann8 2021-01-01 17:22
CodeTracker (LttPR) has a milestone update:
- Door Tracking Support - There is now a way to mark interior doors with icons for later reference when re-exploring dungeons. Press F1 within the tracker to see the Readme for more information on how to use the new functionality
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Dorkmaster Flek 2021-01-01 22:13
Another tiny SMZ3 bug fix:
3.4.7 ----- Fixed bug with red doors not being checked properly in SM
Happy New Year! 🎉
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Hamsda 2021-01-08 10:18
Small update to my OoTR pack before ER dungeons consume me and I sit on these for way too long:
- fixed Sheik at Colossus not showing in ER - adjusted position of many locations - added regular item captures to ER - added default captures for non shuffled locations to ER
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Apokalysme 2021-01-13 02:27
Illusion of Gaia:Randomizer Tracker has been updated to v3.6.0.0 (including a v3.5.0.0) Some fixes about World Map Tracker and management of new stackable herbs :
v3.6.0.0 : * World Map Tracker : * Fix : Garden Left Room only accessible with Dark Friar or Earthquaker, if start is not in Inner Garden Dark Space * Fix : Main Hall Dark Space is accessible if you start in it v3.5.0.0 : * Autotracker - Items : * Change : Manage new stackable herbs
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Hamsda 2021-01-24 02:10
Finally got the ER dungeons done!
- fixed child scarecrow showing w/ scarecrow marked - changed non ER assumption about tunics from shops - fixed Gohma requires nuts w/o sling - added all 12 dungeons to ER - changed logic based on https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1128 - added sequence breaks for new logic tricks: - BotW MQ jump over the pits - DC MQ light the eyes w/ str - DC MQ back areas as child w/o explo - Deku basement web w/ bow - Deku MQ compass GS w/ hammer - Deku MQ roll under the spiked log - Fire MQ GS above flame maze w/ long - Fire MQ upper maze w/ hovers - Fire MQ upper maze w/ nothing - Fire Trial MQ w/ hook - Forest first GS w/ difficult weapons - Forest MQ switch w/ js - Forest east GS w/ rang - IC MQ red ice GS w/o SoT - Jabu near boss GS as adult - Jabu scrub as adult - Kak rooftop GS w/ hovers - LW bridge as adult w/ nothing - Shadow MQ invisible blades w/o SoT - Spirit MQ sun block room as child w/o SoT - DMT lower GS w/ hovers - visible one-way collisions - Water central GS w/ FW - Water dragon statue as child - Water falling platform GS w/ rang - Water MQ central pillar w/ FA - Water MQ north basement GS w/o SK - changed a few sometimes hinted overworld checks to have captures
The explanation video in the README is updated as well to explain how my ER variant and the dungeon support works. I still have plans for a few improvements to this, but no detailed plans and no ETA yet.
(edited)
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Dorkmaster Flek 2021-01-30 13:28
Got an SMZ3 update for the most recent push to the alpha site (mainly for keysanity):
3.4.10 ------ Even more logic fixes and tweaks for keysanity weeeeeeeeeeeeee!
Let me know if you notice any issues and I'll double check against the current randomizer logic! SmallKey BigKey RIPLink
(edited)
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codemann8 2021-01-31 06:38
I just realized I forgot to post about this a few days ago... CodeTracker (LttPR) has a milestone update:
- Shopsanity Support - A new toggle has been added to enable a few OW locations on the map for item checks in shops
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Dorkmaster Flek 2021-02-12 14:04
Tiny SMZ3 update:
3.4.12 ------ Disable heart piece and container autotracking for now (ROM changes for this are not actually live yet) New images for SM keys to match latest alpha site update Make location ribbon colours for SM consistent with map regions Show right side PoD as yellow in keysanity with bottle (potion glitch)
SmallKey ❤️
(edited)
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jat2980 2021-02-20 08:37
FFR Map Tracker Update:
1.1.0.0 Added in the ability to disable automatically setting items to false so you can premark incentive locations that are not required
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Cynas 2021-03-08 18:49
SMRPG Tracker Update 1.01 --> 2.0, Now with Maps! Please check the readme for extensive notes. Special Thanks: -Strizer86 (troubleshooting code) -Patcdr, Natalie, and the rest of the SMRPG Rando community (chest logic, misc. logic) -Pidge and the SMRPG Rando Developers (advice, future updates, the actual randomizer)
-Yaridovich fixed (whoops) -(Broadcast) Layouts updated for original variants -"Items with Bosses" and "Minimalist" variants added -Map tracking is here! Three new layouts with map to customize your experience: -"Key Item Shuffle and Star Hunt": Maximum configuration recommended for Key Item Shuffle flag, and Star Hunt flag in the future -"Full Tracker": Everything except chests -"Map with Items and Characters": Everything except chests and boss icons, but boss locations can still be tracked on the map
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Cynas 2021-03-11 08:27
SMRPG Tracker Minor Update 2.0 --> 2.01
-Fixed some "or"s that should have been "and"s for access rules to valentina, gardener items, and 3 musty fears item. -Based on community feedback, added P/H/B to Pandorite, Hidon, and Boxboy and removed the grayscale filter to make these bosses (and others) more discernible.
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Dorkmaster Flek 2021-03-19 20:11
SMZ3 v11.2 release is now live, which means KEYSANITY IS HERE! eyeshake SmallKey BigKey And with that comes the live release of the tracker!
3.5.0 ----- Official live keysanity release (v11.2) Autotracking under the hood efficiency revamp Support for heart piece/container autotracking
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jat2980 2021-03-24 18:56
Final Fantasy 1 Randomizer V1.2.1.0
Auto-resizing and disabling resize when going to map-less trackers
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Hamsda 2021-03-28 17:50
Just updated my OoTR tracker:
- updated minimal layout (can now use this one as broadcast layout for the regular map tracker) - fixed missing `ZD King Zora Thawed` in ER - changed non shuffled ER locations will now be displayed on the non ER map - changed ER to two maps only, `Locations` and `Exits` - added graveyard pad as adult spawn - added LACS condition setting - changed ER layout tabs
I am pretty happy with how the ER maps work now! Basically if you turn off all ER settings, the locations map behaves like the standard pack, except its adult and child combined. Whatever you turn on will appear over on the exits map. Still some improvements I have planned, but I wanted to get this one out.
zsrHype 3
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Dudude Dude 2021-04-09 07:40
My Zelda 2: The Adventure of Link Randomizer pack has been updated to V1.4.2.0
- Added more tiles to the mapping variant. Now also has forests and lava tiles, in addition to tiles specifically for connections to Death Mountain, Maze Island, as well as West and East Hyrule. - The mapping variant now also has a tab for Death Mountain, bringing it up to three mappable overworld areas in total. - All variants have an additional Connectors group, intended to help you keep track of what kind of connection on different parts of the overworld brings you where.
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jat2980 2021-04-10 12:31
Final Fantasy 1 Randomizer V1.3.0.0
Added in incentive location selection for map trackers Improved "Is In Game" logic Updated Icons thanks to DarkmoonEX
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Dudude Dude 2021-04-11 09:54
Another small update to my Zelda 2: The Adventure of Link Randomizer pack, bringing it to V1.4.2.1
- Revised town graphics for the mapping variant, they now use different palettes based on the houses, ground and sky palettes used by those towns in-game. - Redid the layout to waste less space by compacting the spells and connectors groups into one combined group.
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Hamsda 2021-04-13 00:39
Quick little update to my OoTR tracker:
- fixed missing LACS condition setting in ER - fixed GS counter after moving some GS around - fixed short names for LLR GS and Kak Child GS - added KZ skip as sequence break - fixed bottles when using minimal for broadcast
Wanted to push this before I sink too much time into ER improvements again and forget to get these out <.<
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Herreteman 2021-04-18 12:39
A new map and item tracker is available now for the recently released TLoZ: A Link Between Worlds Randomizer! For more information on this randomizer and download links, check out our Discord server: https://discord.gg/dmAJh2uY7M
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Herreteman 2021-04-20 11:05
The A Link Between Worlds pack has been updated to 1.1! Changes:
+ New Yuga icon and location, to mark Lorule as accessible + Proper EP damage logic + Display new sequence breaks: - Mergeless Tower of Hera - Mergeless Death Mountain checks - Fake Flippers to get Letter in a Bottle - Nice Bombs for Fake Flippers setups - Ice Ruins access without strength - Flippers Treasure Dungeon without Titan's Mitts * Fixed a few typos * Corrected Hyrule Rupee Rush logic because we now know what makes it available - Removed Fire Rod requirement from Dark Death Mountain Ice Gimos
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Herreteman 2021-04-24 04:24
The A Link Between Worlds pack has been updated to 1.2! Changes:
+ Added better Bell and Pouch items with an outline. Thanks DGod63 for making them! + Added missing Smooth Gem and Letter Bottle icons to Items Only + Broadcast layouts * Mark Rosso's House as accessible without EP if Lorule is accessible * Fix Blacksmith appearing as accessible without Lorule access * Fix Dark Palace showing as beatable without a fire source
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Hamsda 2021-05-08 07:51
Quick little update for my OoTR tracker:
- fixed big poes in ER - improved reg Deku basement logic in ER - added hintable overworld and dungeon locations in ER - improved hintable overworld and dungeon locations in non ER - fixed Wasteland GS showing in logic incorrectly
I'm fairly happy with the state the ER tracker is in now, basically just missing stuff you can peek, which may take me a while to get done.
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Herreteman 2021-05-15 06:53
The A Link Between Worlds pack has been updated to 1.3! Changes:
+ Added the new locations in 0.2 to the map and new relevant items to the tracker + Better icon for Yuga + Added damage logic for House of Gales + Added a bunch of forgotten and new sequence breaks, too many to list! + Added text to all paintings to indicate their dungeon, and ordered them alphabetically (This is somewhat temporary and the text may be a little small, please let me know if you have trouble reading it and I will look at alternatives!) * Fixed EP Popos room not considering bombs a damage source * Fixed EP Popos secret exit not requiring killing said Popos * Fixed EP 2F not requiring a damage source to get past the midboss * Fixed Flippers Treasure Dungeon sequence break logic * Fixed Dark Death Mountain appearing as accesible without strength * Changed "3F Armos room" in Desert Palace to "3F Gimos room", because that's what they are * Renamed Ravio's free item to give a better description on how to get it - Removed bow slot from normal shop checks
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codemann8 2021-05-15 11:12
CodeTracker (LttPR) has a milestone update:
- OW Shuffle Support - This now has auto/tracking options for OW Shuffle
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Herreteman 2021-05-26 13:44
The A Link Between Worlds pack has been updated to 1.3.1! Changes:
+ Added Tornado Rod as a way to get the Treacherous Tower check + Added Ice Rod to Eastern Ruins and Eastern Palace logic + Added sequence breaks: + Misery Mire HP with Stamina Scroll merge * Fixed EP 4 switches room not showing as completable with some combinations of items * Fixed Skull Woods not accounting for a Lamp requirement for its dark rooms
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Hamsda 2021-06-05 00:37
Small update to my OoTR pack:
- added KZ skip to ER - improved song icon right click functionality
Wanted to get this out while I keep fiddling with ER peeks 😛 For the new song icons, I have versions available without text for the full icon and the overlay. So if that is preferred, I can make those available for overrides.
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Dorkmaster Flek 2021-06-05 10:04
Small update for the SMZ3 pack:
3.5.1 ----- Logic fix for Spore Spawn supers in keysanity Mama Turtle e-tank can now be captured if you have access to the room
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Herreteman 2021-06-09 05:28
The A Link Between Worlds pack has been updated to 1.4! Changes:
+ Added support for individual preset options, making the tracker compatible with any preset. Keep in mind, however, that not every option is compatible with a completable seed! + Added 2 variants of the map randomizer to load the default settings or the built-in Open preset + Added story flag locations around the world, including beating Sanctuary, the Shady Guy cutscene, the Big Bomb purchase, and all 3 Ravio Shop triggers + Condensed most multi-item logic checks with LUA functions, should prevent future problems + Added missing sequence breaks: * Fake Flippers to House of Gales * Damage boost to HP behind Blacksmith * Early Zora's Domain * Mergeless Eastern Ruins merge ledge * Stamina Scroll Skip in Ice Ruins * Thieves Hideout big chest without Thief Girl or full Flipperless route * Flipperless Thieves Hideout completion * Changes to general sequence break logic: * Damage boosts to ledges now consider normal Bombs over Nice Bombs * Enemy clips that require stunning an enemy now consider shield + Tornado Rod a valid way to do them * Things that require deathwarping or Bell to escape now consider Fire Rod a way to damage down * Fixed Fire Rod + Hookshot/Boomerang not being a way to access EP 4 switches room * Fixed House of Gales completion not requiring a damage source * Changed House of Gales logic to show possible available chests without merging * Added Tower of Hera 7F chest to possible mergeless accessible locations
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Herreteman 2021-06-19 03:25
My A Link Between Worlds pack has been updated to 1.4.1! Changes:
+ New chest icons. Thanks DGod63 for getting them for me! + Added distinct icons for all freestanding items (HPs, HCs, small keys) * Renamed Cemetery checks to Graveyard, its actual name * Fixed Yuga appearing as beatable with Hookshot/Boomerang but no damage source * Added sequence breaks: * Eastern Ruins with Power Gloves only
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Hamsda 2021-06-22 11:22
I just updated my OoTR pack:
- added peeks to ER - added trials clear logic to ER
I also redid a lot of the file structure for the loading process. So if you had any overrides for that ( MonkaS ), please make sure it is still working. This allowed me to add a convenient scripts\user_settings.lua, made to be overridden by you guys. At the moment it is just to get the ✅ back on the songs, if you prefer those. Future settings that I can expose in lua form will go in there as well. edit: I should also note that the ER peeks are almost certainly not perfect. Once I automate the process to convert the randos logic files, I may abandon them entirely (just leaving the capture boxes).
(edited)
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Dorkmaster Flek 2021-06-30 14:05
Tiny update for SMZ3:
3.5.2 ----- Logic fix for LN east PBs and missile above fire flea e-tank without morph
metroid LinkBonk
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UltiNaruto 2021-07-10 08:28
Metroid Fusion Item Tracker 1.0.2 update :
Added Split Lock Levels variant Added black outline to Lock Level images
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UltiNaruto 2021-07-12 09:56
Metroid Fusion Item Tracker 1.0.3 update :
Added bosses icons, missile data and PB data icons Replaced old icons with Jakoliath's icons
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Dorkmaster Flek 2021-07-12 14:53
Tiny fix for SMZ3:
3.5.3 ----- Fixed showing missiles above Crocomire as sequence breakable in normal mode when not in logic on hard
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UltiNaruto 2021-07-13 16:49
Metroid Fusion Item Tracker 1.1.0 update :
Added auto tracking support
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Tekky 2021-07-21 17:55
Hey there, Tekky here! I have stopped really working on the tracker, but ZombiePhoenix has stepped in and made quite a few overhauls to the tracker. I don't know how much I'll be able to help out bugtesting, but this change really has overhauled a lot of stuff in the backend. ZombiePhoenix's changelog:
+ Added all 1041 checks added in current release, including keysanity, skullsanity, and mundane checks. + Updated logic to match current release. + Added options based on new item list layout in randomizer. You can now add checks based on vanilla item (left column in randomizer) or by check type (top row in randomizer). + Added Spin Attack as trackable by right clicking sword. This impacts Keaton grass logic. + Added keysy and chest fairies as an option. + Improved settings icons courtesy of max chewy. + Optimized tracking for standard racing. When you open the tracker, it will default to have standard on (this is also the the only option for the regular map tracker). Including... + Updates to handling of tricks by splitting into 3 categories: Standard Tricks: Logic = tricks enabled in standard are active in tracker, so checks will show green (i.e. tracker expects Poison Swamp as Zora). Standard Tricks: Show = these checks will appear in yellow instead. Allowed Tricks: Show = tricks that are not in logic for racing but are not banned will show as yellow. Allowed Tricks: Logic = checks accessible by these tricks will be green. Banned Tricks: Hide = tricks banned in racing (i.e. Goron Fence Jump) will no longer show at all normally. Banned Tricks: Logic = shows banned tricks in green. + Bottle contents now have capture boxes shown in the bottom left of the map so you can take notes on which scoops are which when scoops are randomized. + Probably a bunch of stuff i'm not thinking of. This update was a hefty one.
If there are any bugs, make sure to tell @ZombiePhoenix on Discord so any changes will be made.
(edited)
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Tekky 2021-07-21 18:03
there may have been a small issue while downloading the pack now. It is fixed.
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Hamsda 2021-08-08 08:18
Just updated my OoTR pack:
- fixed overlap between LH owl and grotto in ER - changed `user_settings.lua` - added some short explanation for each option - renamed `USE_SONG_CHECKMARK_ONLY` to `SONG_BADGE_CHECK_ONLY` - added `SONG_BADGE_LAST_ACTIVATED` - added `ER_BADGE_EXITS` - added `ER_TURN_VISITED_EXIT_RED` - updated rando settings to match new weeklies
If you were using USE_SONG_CHECKMARK_ONLY, please update your override. Regarding the new weekly settings, hopefully I can make a system for presets work that is fairly easy to customize.
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Reimael 2021-08-12 01:42
KH2FM Rando Pack has gotten some upgrades!
+ Graphics Overhaul! + Larxene check added to its location in Space Paranoids. + Some bug fixes (hopefully!) + 5 new items to the tracker! Track Soras level, 2 special abilities, torn pages and secret reports!
(edited)
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blasteg 2021-08-20 19:00
La mulana Map Tracker V1.2 is out!
Adds Support for NPC and Seal Randomization tracking Matches v2.28.2 logic
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Fouton (PugHUD) 2021-08-27 09:40
PugHUD for Z3 update:
Finally added small key autotracking, including door rando
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Spleebie 2021-08-28 18:07
A long-awaited update for The Wind Waker tracker has been released as v2.0.2.0:
Updates to support Lago and dv_im 1.9.0 Add secret cave entrance rando Separate chart rando dv_im moved to a separate pack variant
Edit: had to do a quick 2.0.2.1 because I accidentally changed the name of the zip LinkOops
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Fouton (PugHUD) 2021-08-29 09:12
SMZ3 PugHUD Update
Finally added small key autotracking
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crossproduct 2021-08-29 11:41
NEW PACK!
Phasmophobia Evidence Tracker
Downloadable as "Other" game until EmoSaru makes a banner for it :3
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EmoSaru 2021-09-13 14:33
My ALTTPR pack been updated.
The bow now handles non-progressive modes, given the return of this format for SGL. You will now need to right click to activate silver arrows. Autotracking will handle things properly for you, if you use that. Fixed a missing case for logical access to Catfish in inverted.
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MuffinJets 2021-09-25 13:40
Link's Awakening's 2019 Switch Remake has a randomizer in an early alpha, and I'm currently creating a pack for it Until the randomizer has more than just chest items shuffled, it'll be an items-only tracker, but I do have plans in the future for adding a map with locations. Join the LAS Rando Discord here! https://discord.gg/YApVSBNSQJ
13:41
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LemonKong | ALBW 2021-09-30 11:39
My custom tracker for the Zelda: A Link Between Worlds Randomizer has been published! I've been glitch hunting for this game since 2014, and put a lot of effort into making sure the logic accurately accounts for even the most obscure of glitches 🙂
1.0.1 ----- Key Features: - Dungeon Maps: For every dungeon, with full logic tracking - HD Maps: 2048x2048 resizable maps for the overworld - Toggle between "Side-by-Side" and "Zoomed" views - Maiamai Map: Toggle to show all 100, with full logic tracking - ALttP-Inspired Compact Menu Layout: - Fits neatly in a 6x8 grid - Logic Customization: - Supports different game mode options (defaults to "Open Mode" settings) - Toggles to incorporate many hard/obscure glitches & tricks - Items Only Mode - Pinned Locations - Capture Item Support: - Integrates with EmoTracker's Global Notes system
A more complete list of features, some screenshots, an FAQ, and list of planned features is available here: https://github.com/rickfay/ALBW-Randomizer-Tracker
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Lurch9229 2021-10-06 16:55
Ender Lilies Randomizer Map Tracker Now available for download on the app. Features 2 map variants and 2 item only variants Found in the Other tab in Package Manager for now
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Dudude Dude 2021-10-14 08:52
I have updated my Z2R pack to version 1.4.3.0:
New feature: Palace Item Locations can now be set to display items, to help remember palace hints better. To do so first right-click the Palace Item Location, then right-click the item you would like to have displayed there. This only works with the 11 items in the main tracker that you can get hints for. Right-clicking the location again once an item has been set to it will remove the item. Right-clicking a different location will instead switch to attempt to add an item to that one. Right-clicking the same location twice in a row will cancel. You can see which location is currently trying to have an item set by the little bag that will display in the middle of it. As part of this you can also no longer set the hint on the items themselves to palace; west, east, death mountain and maze island will still be cycled through by right-clicking. See the attached .gif for an example.
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Dudude Dude 2021-10-14 14:20
1.4.3.1 for the Z2R pack:
- Fixed the graphic for the palace 6 item location being wrong. - Right-click behavior on the locations has been reprioritized to make more sense when combined with undo. - The 16 non-palace locations that can have items now work the same way as the palace locations, so you can keep track of what item you found where.
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Dudude Dude 2021-10-16 18:23
1.4.3.2 for the Z2R pack:
The wrong image was assigned to medicine cave, this has been fixed now.
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codemann8 2021-10-16 20:59
CodeTracker (LttPR) has a new update: - Support for a new Lite ER mode (a quicker or entry-level ER)
- Dungeon entrances have a separate capture layout - Connector entrances have a separate capture layout - Item Location entrances have a separate capture layout
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Dudude Dude 2021-10-25 14:41
1.4.3.3 for the Z2R pack:
The any key will once again show up in the broadcast view.
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crossproduct 2021-10-25 18:32
Phasmophobia pack v 1.1.0: - All set up for today's update (Phasmo v0.4.0.0)
- Added the 4 new ghost types - Added more options for layouts - Updated visuals to match the new in-game Journal from last month
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LemonKong | ALBW 2021-10-26 16:37
Update for my Zelda: A Link Between Worlds Randomizer tracker:
1.0.2 ----- - Add logic to consider new Dash Dungeon strategies with just Bombs or Boomerang - Remove Dropshadow from broadcast tracker icons - Adjust floor icons in Swamp and Lorule Castle
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Herreteman 2021-10-27 10:02
My A Link Between Worlds pack has been updated to 1.4.2! Changes:
* Added sequence breaks: * Boots Treasure Dungeon with Bombs * Boots Treasure Dungeon with Boomerang
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LemonKong | ALBW 2021-10-28 23:58
Sorry for yet another ALBW Rando update, but another trick was found!
1.0.3 ----- - Add sequence break for Dash Dungeon with Sword Beams
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crossproduct 2021-10-29 11:03
Phasmophobia pack v 1.1.1:
- Fixed issues with Tall layout
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LemonKong | ALBW 2021-11-06 16:44
I've made some updates to my ALBWR pack:
1.1.0 ----- - UI Changes: - Add a purple outline around the Lorule icon to make it easier to see when it's been obtained - Split Options Menu into two sections: "Game Options" and "Modify Glitch Logic" for ease of use - Remove custom rental images in Ravio's Shop to reduce visual clutter (Sold Out signs are still kept) - Change Side-By-Side tab icon - Rename a few checks for clarity - Logic Adjustments: - Add sequence breaks for Dash Dungeon with Nice Bow or Nice Ice Rod - Add sequence breaks to get past the Pegs north of Kakariko using the Hookshot or an enemy clip - Add new Modify Glitch Logic option "Vulture Boosting" - Overload item codes with many human-friendly options for use with EmoTracker's ChatHUD system
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Fouton (PugHUD) 2021-11-14 23:59
New Pack: Mario Party: Bonus Stars
- Simple display with multiple options for screenspace & broadcast layout - Standard Counters for Happening, VS, and Rich Star - Buttons to increase Rich Star by minigame winnings for quick & easy use, decrease buttons for quick mistake fixing
Huge thanks to @codemann8 for helping me solve the Lua for the buttons to function as planned :)
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Dudude Dude 2021-11-19 11:02
The Legend of Zelda Randomizer pack v.1.1.3.0:
- Tracker has been reduced to three different variants. Both mapping variants now include the dungeon map tab by default. - The item location grid is now included in all variants, and is always visible rather than hidden behind the dungeon map tab. - Quest settings are now controlled from a pop-up menu accessible by clicking the gear in the "Overworld Map" header. -- Mixed is still the only setting for the regular overworld map variant as it has tabs for the other quest configurations. Palette-based has all three settings in the pop-up. - On the palette-based overworld map, screens that have points of interest for your current quest settings now have markings in their corners. -- These only show up on map tiles in their default state; adding an x by right-clicking, or any of the location marks from the palette removes these corner markings. -- In addition, they only show up when you have the required items to access them.
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Hamsda 2021-11-28 02:53
I just pushed an update for my OoTR map tracker:
- changed startup to fix incorrect save loading - added missing `Market Back Alley` capture in ER - added customizable setting preset loader - added settings for shuffled keys - changed hintable locations based on [PR #1381](https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1381) - renamed locations based on [PR #1280](https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1280) and [PR #1282](https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1282) - removed logic trick in MQ Forest based on [PR #1359](https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1359) - added logic trick for KZ skip based on [PR #1317](https://github.com/TestRunnerSRL/OoT-Randomizer/pull/1317) - added setting for mixed pools in ER - changed style of settings to text instead of icons - changed bean planting from setting to `user_setting`
I've been sitting on some of these changes for quite a while, sorry about that. While I'm still not happy with some of the look and feel of it all, I wanted to get this out for the start of Season 5 of the main tournament. I am however really happy with the mixed pools and keysanity settings from playing some RSL seeds with those. And I hope people will enjoy the setting preset loader for some convenience! 🙂
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Dudude Dude 2021-11-28 08:22
The Legend of Zelda Randomizer pack v 1.1.3.1
- The triforce layout can now be configured for 1st or 2nd quest for the appropriate dungeons. Click the new settings gear in the Items header to configure it. - In the non-palette based overworld map, triforce icons were replaced with dungeon specific icons based on the hints that you can get in the game. - In the palette based overworld map, locations requiring an item now have a thin outline to make them stand out better. - Added a new setting to the palette based overworld map, enabling it will display small item icons in the bottom left corner of each part of the map indicating what items are needed to access that location.
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Fouton (PugHUD) 2021-12-06 23:56
PugHUD for SMZ3 update:
These changes are for the upcoming SM Boss Prize shuffle. As a result, packs have been adjusted to have specific needs. - Classic pack will be the standard pack for what SMZ3 currently is, and is the only Golden Four statue pack - Cwispy pack will have the boss prize tracking available, a golden metroid to indicate Golder Four prizes - Keysanity pack will have boss prizes as well, but with the obvious keysanity support Two Bizhawk packs will exist to give users the ability to autotrack still. This means Bizhawk autotracking users will gain access to the keysanity pack, I apologize for neglecting this for so long, frankly I didn't even notice this was an issue until I was working on this update.
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LemonKong | ALBW 2021-12-11 13:16
Pushed out an update for my A Link Between Worlds Rando pack!
- Fix Cucco Minigame check to no longer require Ravio's shop - UI Changes: - Split several overworld checks with multiple sub-checks into separate checks. - This may change in the future based on feedback. - Dungeon Rewards have slightly larger icons on the maps now - These will now show as Blue if the dungeon can be entered (beyond the lobby) - Change to "Crossing Dark Room Lampless" logic: - All checks in dark rooms now show as Yellow without Lamp by default - Enabling "Cross Dark Rooms Lampless" will now switch those checks to Green - Lorule Castle logic has been expanded: - Go Mode items aren't explicitly required anymore if you have the Sages or ToC - Remember you need Sword (or Net with "Net as a Weapon" enabled) to play Tennis with Yuganon - Add sequence breaks to get Eastern Ruins Pegs check with an Enemy Clip from a Tektite - Change Pendant of Courage to a progressive item with the Charm as its first stage to alleviate confusion for people playing on Standard Mode. - Add new Modify Glitch Logic option "Use Crows to Escape Locations" - Expand Bee Boost logic into all ledge boosting locations, but only if player doesn't have Bee Badge - Shield Rod Clipping now requires sword - Fix Desert Maiamai showing as obtainable before having Merge and access to Lorule
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CodeGorilla 2021-12-13 21:51
V1.1.0 of my Crystalis Randomizer pack is live!
-Major logic update: Added support for the Wm flag. -If using the Wm flag, individual sub-maps will have doors that can be clicked once to indicate that you have found that door, or twice to indicate the door is blocked by the map structure. When you have the ability necessary to reach that door regardless of the structure, the door locations should disappear from the map. -The exception is for the Goa floors, which require you to mark the entrance and exit to each floor regardless of how you reach the floor. -Bug fixes: -Fixed a typo that was preventing the Ghetto Flight check from requiring Rabbit Boots -Fixed a typo that was causing Goa floor 4 exit access to check for the ability to cross Goa floor 4. -Fixed a bug that was causing tested bosses and walls to reset on save/load. -Added logic to account for using statue glitch to get past the Shyron guards without change
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MikeTrethewey | Axiom Verge 2022-01-19 19:40
Axiom Verge is an indie metroidvania game made by Thomas Happ Games. It has become a hit in the speedrunning community and has recently had a sequel released! The neat thing is that Axiom Verge has a randomizer built-in to the base game! The game's community does have some tracking interfaces, including one that has a web auto-tracker kinda like the Super Metroid VARIA web auto-tracker. @Seraphin Eveles and I have developed an EmoTracker pack for those of us who enjoy the interface that EmoSaru has made, or play on a platform that does not have access to the web tracker. The documentation (accessed via F1) links to the source code repository and even has some roadmap information available in the Issues interface. Feel free to let either one of us know if you find any issues! It's functional but still a work in progress. Thanks for your time! (edited)
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LemonKong | ALBW 2022-01-26 16:29
I've pushed out an update for my A Link Between Worlds Randomizer pack
Version 2.0.0 --- Updated to support the new Z17R changes Layout Changes: - Removed Ravio/Signs, Shady Guy, Big Bomb Flower, and both Triforces - Moved Bracelet, Smooth Gem, and Bow of Light to new spots - Design tweaked to accommodate changes Logic Updates: - Ravio's Shop is open by default - Shady Guy Trigger is triggered by default - Portals to Lorule are open by default - Bombs are no longer required to collect Maiamai - New Logic added for cases when you do not have Bombs - Lorule Blacksmith now requires Hyrule Blacksmith check cleared first - Shady Guy check can be obtained with Pegasus Boots - Fix errors in Bee Boost logic I doubt anyone noticed Remove several legacy game options no longer relevant to the randomizer
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blasteg 2022-01-29 18:44
La-mulana map tracker update to v1.3
Matches the randomizer version v2.30, adding Mulbruk tracking‵
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crossproduct 2022-02-28 22:17
Phasmophobia v 1.1.2
Finally added The Mimic Took out a bunch of layouts that don't make sense anymore
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Fouton (PugHUD) 2022-03-12 10:04
Paper Mario Items Tracker is here :)
Version 1.0 Two variants: - a standard look with stars & partners on top - a chapter separated look which sorts the required items within the Star it belongs with, making it easier for new players to know whats required per chapter Warning: There is a new type of item I am trying out, where the Degree Card has 5 toggle items built into 1 tracker spot, where the left click toggles each item individually, and the right click rotates between the cards. This is because you need them in order, but they arent progressive. Hopefully this isn't too confusing, but I needed to do this for tracker space.
Edit: Ultra quick bug fix to change the Storehouse & Odd Key's item name to reflect that, rather than DuoKeys, which is not informative
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Fouton (PugHUD) 2022-03-18 19:11
Paper Mario Tracker Update:
Autotracking is now possible! There is a README within the pack, and you're going to want to go through it for setting it up. It is BIZHAWK ONLY (versions 2.3 to 2.6.1). Small Changes: - Degrees are meaningless in rando, as such they've been replaced by Bowser's Castle Keys, for the few that dont play Castle Open. - The Soil is now listed before the Bean, so that people can trust it for the proper planting order.
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Fouton (PugHUD) 2022-03-21 09:55
PugHUD for OOT update:
Autotracking has been added to the pack. This does not include marking dungeons as complete, marking when you turn in ruto's letter, turning in the big poe, or checkmarking song checks, its solely for items collected
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Myth197 2022-03-23 00:27
Ratchet and Clank (2002) has a Randomizer under development, the first build is out and available to test for the PS3 HD collection (PAL) version. Its an add-on to the Racman Modding tool. The Randomizer currently shuffles the Planet order (Infobots), and shuffles the Gadget Items, with more updates to come soon. I have made a tracker for it now available to download through Emotracker. Join the Ratchet and Clank Randomizer Discord for more info: https://discord.gg/ChUPsDm3zd
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Fouton (PugHUD) 2022-03-23 13:03
Paper Mario Tracker Update:
Small Changes: - 'S' on Storehouse Key looks more like an S - Letters autotracking now properly watches every Letter key item New Variant: - Separated Items, which separates all the key items from star spirits and sorts them accordingly, as well as splitting up lyrics, melody, storehouse, and odd key
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codemann8 2022-03-24 08:36
MAJOR MAJOR MAJOR Update to CodeTracker (LTTPR): Too many changes to list but a more detailed list is available in the first section of the Readme (hit F1 while in the tracker)
- Loads much faster - Added configurable settings within UI (READ README for steps to activate these!) - New configurable Layout options - New configurable Broadcast View option, including those for Custom layouts - Combined the 3 Map Variants into one - Layout changes based on Modes selected - Added OW Tile Swap (Mixed) Support, autotracker auto flips screens on each visit - Added Flute and Whirlpool Shuffle Support (just disables logical access) - Revamped Autotracker script. Save-scumming remembers the locations you checked. A refresh button is available to bring those locations back, if desired. - Crossed Door Rando has support for >99 chests
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Dudude Dude 2022-04-30 11:02
Small fix to my Z2R pack:
Made a change to custom capturable locations to make it produce consistent data while saving/loading. In non-technical terms: Saving & loading work again now.
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CandyCrystal 2022-05-03 00:19
Small fix to my TMCR pack:
Fixed a bug where it was not possible to select the no sword-setting for the pedestal.
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Dorkmaster Flek 2022-05-04 18:17
SMZ3 update for v11.3 support now that it's live!
3.6.0 ----- Added support for v11.3 (SM boss prize shuffle and variable number of crystals required in LTTP) Split PoD big key chest to its own location in keysanity for logic difference from the other front chests Logic tweaks for yellow Maridia Logic tweaks for Crocomire area
Big thanks to TarThoron for creating overrides while the new features were in beta! I basically just brought them into the mainline. 😂
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Darkened5ky 2022-05-07 15:34
The issue with paw print isle on the wind waker pack has been fixed. Thanks for the patience of any affected
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UltiNaruto 2022-06-02 12:53
Metroid Fusion Item Tracker update :
1.1.1 Made broadcast modifiable (for streamers)
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