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MQ dungeons got a quick merge of skulls/scrubs/cows in the process, but the logic pass/reordering will still have to wait.
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Changing the ER default capture is for those folks who play on Romans fork, just make an override for \locations\overworld_entrance.json and replace every "capture_item_layout" with //"capture_item_layout". This takes seconds with a halfway decent text editor, but will have to be re-done every time I modify this file obviously.
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For those who aren't aware, keysanity is now publicly available for testing on the alpha site! https://alpha.samus.link/
Full details about the SM key logic and what locks where are available in the SMZ3 discord so check there for info.
Now obviously from the name, this is an ALPHA which means things might break, and nothing is finalized yet. The same goes for the keysanity support in this tracker.
EDIT: 3.4.1 update to fix wave beam area access via frog speedway.
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❤️
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And with that comes the live release of the tracker!
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), please make sure it is still working.
This allowed me to add a convenient scripts\user_settings.lua, made to be overridden by you guys. At the moment it is just to get the ✅ back on the songs, if you prefer those. Future settings that I can expose in lua form will go in there as well.
edit: I should also note that the ER peeks are almost certainly not perfect. Once I automate the process to convert the randos logic files, I may abandon them entirely (just leaving the capture boxes).
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